basic_combat_knowledge
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| basic_combat_knowledge [2023/03/29 16:52] – anonwaha | basic_combat_knowledge [2023/07/27 23:07] (current) – Corrected missing word anonwaha | ||
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| - | ====== Basic Combat Knowledge | + | ====== Basic combat knowledge |
| + | |||
| + | This article contains basic information about how to battle in @Party. For those wanting to take things further, see the page on [[intermediate_combat_knowledge|intermediate combat knowledge]]. | ||
| ===== Party line-up and general attack ===== | ===== Party line-up and general attack ===== | ||
| Line 25: | Line 27: | ||
| * However, actions that do not affect the tension multiplication effect, such as defending and recovering from status effects, will leave your tension intact. | * However, actions that do not affect the tension multiplication effect, such as defending and recovering from status effects, will leave your tension intact. | ||
| - | ==== Things | + | ==== Things boosted by tension ==== |
| * Items such as MedicinalHerb and MagicWater | * Items such as MedicinalHerb and MagicWater | ||
| Line 34: | Line 36: | ||
| *In the case of skills that inflict damage and lower defenses, such as HelmSplitter, | *In the case of skills that inflict damage and lower defenses, such as HelmSplitter, | ||
| *In the case of multi-ally/ | *In the case of multi-ally/ | ||
| + | |||
| + | ==== No effect on tension (tension remains the same) ==== | ||
| + | |||
| + | * Items such as ProtectionStone and MagicMirror | ||
| + | * Temporary statuses such as defense or cover | ||
| + | * Status buffs/ | ||
| + | * InstantDeath skills | ||
| + | |||
| + | ==== Resets tension ==== | ||
| + | |||
| + | * You can reset an opponent' | ||
| + | * *On the battle screen, the tension message will no longer be displayed when a status ailment is inflicted, but the tension will still increase. | ||
| + | |||
| + | ===== Basic battle actions ===== | ||
| + | |||
| + | ==== @Attack ==== | ||
| + | |||
| + | * This is your normal single-opponent attack. | ||
| + | * You can specify a target using ''> | ||
| + | * The damage dealt is determined by your attack power (including your weapon' | ||
| + | * The greater your agility is to your opponent' | ||
| + | * The lower your accuracy, or the greater your opponent' | ||
| + | |||
| + | ==== @Defend ==== | ||
| + | |||
| + | * Gives you the temporary status " | ||
| + | |||
| + | ==== @Front ==== | ||
| + | |||
| + | * Stand at the front of the party. | ||
| + | * Those who are confident in their HP and defense should go as far to the front as possible. | ||
| + | |||
| + | ==== @Rear ==== | ||
| + | |||
| + | * Stand at the back of the party. | ||
| + | * Those who are not confident in their HP and defense should go as far to the back as possible. | ||
| + | |||
| + | ==== @RunAway ==== | ||
| + | |||
| + | * Let's you escape from a battle, as long as you are able to move. | ||
| + | * There' | ||
| + | |||
| + | ==== @Item ==== | ||
| + | |||
| + | * This will activate the item's effects. | ||
| + | * You can apply it to a specific target using ''> | ||
| + | * To see which items can be used in battle, see the [[items|items]] page. | ||
| + | |||
| + | ==== @Proceed ==== | ||
| + | |||
| + | * Move to the next floor of the stage. | ||
| + | * The player who uses '' | ||
| + | * In the small-fry battles before a boss, it's best to avoid being the one to use '' | ||
| + | * Beginners and players with low attack power should take the initiative in proceeding to help make battles go more smoothly. | ||
basic_combat_knowledge.1680108735.txt.gz · Last modified: 2023/07/23 18:25 (external edit)
