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basic_combat_knowledge [2023/03/29 16:35] – created anonwahabasic_combat_knowledge [2023/07/27 23:07] (current) – Corrected missing word anonwaha
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-====== Basic Combat Knowledge ======+====== Basic combat knowledge ====== 
 + 
 +This article contains basic information about how to battle in @Party. For those wanting to take things further, see the page on [[intermediate_combat_knowledge|intermediate combat knowledge]].
  
 ===== Party line-up and general attack ===== ===== Party line-up and general attack =====
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     * 4th receives 60% damage     * 4th receives 60% damage
   * You can change the order of the party with ''@Front'' and ''@Rear''.   * You can change the order of the party with ''@Front'' and ''@Rear''.
-  * This will not affect recovery or status effect strength.+  * This will not affect recovery or status buffs/debuffs.
   * Characters that can no longer fight will be ignored.   * Characters that can no longer fight will be ignored.
  
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   * You can raise your player's tension with the ''@Tension'' command.   * You can raise your player's tension with the ''@Tension'' command.
 +  * By raising the tension, the effects of attacks, recovery, items, etc. will be multiplied.
 +    * Tension 1 time (5%): 1.75 times the effect
 +    * Tension 2 times (20%): 3 times the effect
 +    * Tension 3 times (50%): 5 times the effect (hi-tension)
 +    * Tension 4 times (100%): 8 times the effect (super hi-tension*)
 +  * *You need to be level 25 or higher to reach super hi-tension. The higher the level, the easier it is to obtain it. If you are level 70 or higher, you are guaranteed to reach it.
 +
 +  * Your tension will return to its original state (0%) as soon as you perform an action such as attack or magic.
 +  * However, actions that do not affect the tension multiplication effect, such as defending and recovering from status effects, will leave your tension intact.
 +
 +==== Things boosted by tension ====
 +
 +  * Items such as MedicinalHerb and MagicWater
 +  * Damage dealt
 +  * Recovery amount
 +  * Status buffs/debuffs
 +
 +*In the case of skills that inflict damage and lower defenses, such as HelmSplitter, only the damage will be multiplied.
 +*In the case of multi-ally/multi-enemy skills, only the first player/monster will received the tension multiplied effect. The rest will receive the usual non-tension amount.
 +
 +==== No effect on tension (tension remains the same) ====
 +
 +  * Items such as ProtectionStone and MagicMirror
 +  * Temporary statuses such as defense or cover
 +  * Status buffs/debuffs
 +  * InstantDeath skills
 +
 +==== Resets tension ====
 +
 +  * You can reset an opponent's tension by inflicting status ailments such as MotionSeal or Sleep
 +  * *On the battle screen, the tension message will no longer be displayed when a status ailment is inflicted, but the tension will still increase.
 +
 +===== Basic battle actions =====
 +
 +==== @Attack ====
 +
 +  * This is your normal single-opponent attack.
 +  * You can specify a target using ''>xxx''. If you do not specify a target or you mistakenly target an ally, a random enemy will be targetted instead.
 +  * The damage dealt is determined by your attack power (including your weapon's strength) and the opponent's defense power (including their armor strength).
 +  * The greater your agility is to your opponent's, the more likely it is that your attack will be a critical hit.
 +  * The lower your accuracy, or the greater your opponent's agility to your's, the more likely it is that your attack will be dodged.
 +
 +==== @Defend ====
 +
 +  * Gives you the temporary status "Resist". For more information on temporary statuses, see the page on [[status|statuses]].
 +
 +==== @Front ====
 +
 +  * Stand at the front of the party.
 +  * Those who are confident in their HP and defense should go as far to the front as possible.
 +
 +==== @Rear ====
 +
 +  * Stand at the back of the party.
 +  * Those who are not confident in their HP and defense should go as far to the back as possible.
 +
 +==== @RunAway ====
 +
 +  * Let's you escape from a battle, as long as you are able to move.
 +  * There's no risk or penalty for running away.
 +
 +==== @Item ====
 +
 +  * This will activate the item's effects.
 +  * You can apply it to a specific target using ''>xxx''. If a target is not specified, it will be used on yourself.
 +  * To see which items can be used in battle, see the [[items|items]] page.
 +
 +==== @Proceed ====
 +
 +  * Move to the next floor of the stage.
 +  * The player who uses ''@Proceed'' will be unable to act right away when the next battle begins.
 +  * In the small-fry battles before a boss, it's best to avoid being the one to use ''@Proceed'' as much as possible, especially for players that can perform multi-enemy attacks.
 +  * Beginners and players with low attack power should take the initiative in proceeding to help make battles go more smoothly.
basic_combat_knowledge.1680107707.txt.gz · Last modified: 2023/07/23 18:25 (external edit)