basic_combat_knowledge
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basic_combat_knowledge [2023/03/29 16:44] – anonwaha | basic_combat_knowledge [2023/07/27 23:07] (current) – Corrected missing word anonwaha | ||
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- | ====== Basic Combat Knowledge | + | ====== Basic combat knowledge |
+ | |||
+ | This article contains basic information about how to battle in @Party. For those wanting to take things further, see the page on [[intermediate_combat_knowledge|intermediate combat knowledge]]. | ||
===== Party line-up and general attack ===== | ===== Party line-up and general attack ===== | ||
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* 4th receives 60% damage | * 4th receives 60% damage | ||
* You can change the order of the party with '' | * You can change the order of the party with '' | ||
- | * This will not affect recovery or status | + | * This will not affect recovery or status |
* Characters that can no longer fight will be ignored. | * Characters that can no longer fight will be ignored. | ||
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* However, actions that do not affect the tension multiplication effect, such as defending and recovering from status effects, will leave your tension intact. | * However, actions that do not affect the tension multiplication effect, such as defending and recovering from status effects, will leave your tension intact. | ||
+ | ==== Things boosted by tension ==== | ||
+ | |||
+ | * Items such as MedicinalHerb and MagicWater | ||
+ | * Damage dealt | ||
+ | * Recovery amount | ||
+ | * Status buffs/ | ||
+ | |||
+ | *In the case of skills that inflict damage and lower defenses, such as HelmSplitter, | ||
+ | *In the case of multi-ally/ | ||
+ | |||
+ | ==== No effect on tension (tension remains the same) ==== | ||
+ | |||
+ | * Items such as ProtectionStone and MagicMirror | ||
+ | * Temporary statuses such as defense or cover | ||
+ | * Status buffs/ | ||
+ | * InstantDeath skills | ||
+ | |||
+ | ==== Resets tension ==== | ||
+ | |||
+ | * You can reset an opponent' | ||
+ | * *On the battle screen, the tension message will no longer be displayed when a status ailment is inflicted, but the tension will still increase. | ||
+ | |||
+ | ===== Basic battle actions ===== | ||
+ | |||
+ | ==== @Attack ==== | ||
+ | |||
+ | * This is your normal single-opponent attack. | ||
+ | * You can specify a target using ''> | ||
+ | * The damage dealt is determined by your attack power (including your weapon' | ||
+ | * The greater your agility is to your opponent' | ||
+ | * The lower your accuracy, or the greater your opponent' | ||
+ | |||
+ | ==== @Defend ==== | ||
+ | |||
+ | * Gives you the temporary status " | ||
+ | |||
+ | ==== @Front ==== | ||
+ | |||
+ | * Stand at the front of the party. | ||
+ | * Those who are confident in their HP and defense should go as far to the front as possible. | ||
+ | |||
+ | ==== @Rear ==== | ||
+ | |||
+ | * Stand at the back of the party. | ||
+ | * Those who are not confident in their HP and defense should go as far to the back as possible. | ||
+ | |||
+ | ==== @RunAway ==== | ||
+ | |||
+ | * Let's you escape from a battle, as long as you are able to move. | ||
+ | * There' | ||
+ | |||
+ | ==== @Item ==== | ||
+ | |||
+ | * This will activate the item's effects. | ||
+ | * You can apply it to a specific target using ''> | ||
+ | * To see which items can be used in battle, see the [[items|items]] page. | ||
+ | |||
+ | ==== @Proceed ==== | ||
+ | |||
+ | * Move to the next floor of the stage. | ||
+ | * The player who uses '' | ||
+ | * In the small-fry battles before a boss, it's best to avoid being the one to use '' | ||
+ | * Beginners and players with low attack power should take the initiative in proceeding to help make battles go more smoothly. |
basic_combat_knowledge.1680108254.txt.gz · Last modified: 2023/07/23 18:25 (external edit)