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basic_combat_knowledge [2023/03/29 16:59] anonwahabasic_combat_knowledge [2023/07/27 23:07] (current) – Corrected missing word anonwaha
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-====== Basic Combat Knowledge ======+====== Basic combat knowledge ====== 
 + 
 +This article contains basic information about how to battle in @Party. For those wanting to take things further, see the page on [[intermediate_combat_knowledge|intermediate combat knowledge]].
  
 ===== Party line-up and general attack ===== ===== Party line-up and general attack =====
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 *In the case of multi-ally/multi-enemy skills, only the first player/monster will received the tension multiplied effect. The rest will receive the usual non-tension amount. *In the case of multi-ally/multi-enemy skills, only the first player/monster will received the tension multiplied effect. The rest will receive the usual non-tension amount.
  
-==== No effect (tension remains the same) ====+==== No effect on tension (tension remains the same) ====
  
   * Items such as ProtectionStone and MagicMirror   * Items such as ProtectionStone and MagicMirror
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   * InstantDeath skills   * InstantDeath skills
  
-==== Tension is sealed (cancelled) ====+==== Resets tension ====
  
   * You can reset an opponent's tension by inflicting status ailments such as MotionSeal or Sleep   * You can reset an opponent's tension by inflicting status ailments such as MotionSeal or Sleep
-  * *On the battle screen, the tension message will no longer be displayed when a status ailment is inflicted, but the tension will still be increased.+  * *On the battle screen, the tension message will no longer be displayed when a status ailment is inflicted, but the tension will still increase. 
 + 
 +===== Basic battle actions ===== 
 + 
 +==== @Attack ==== 
 + 
 +  * This is your normal single-opponent attack. 
 +  * You can specify a target using ''>xxx''. If you do not specify a target or you mistakenly target an ally, a random enemy will be targetted instead. 
 +  * The damage dealt is determined by your attack power (including your weapon's strength) and the opponent's defense power (including their armor strength). 
 +  * The greater your agility is to your opponent's, the more likely it is that your attack will be a critical hit. 
 +  * The lower your accuracy, or the greater your opponent's agility to your's, the more likely it is that your attack will be dodged. 
 + 
 +==== @Defend ==== 
 + 
 +  * Gives you the temporary status "Resist". For more information on temporary statuses, see the page on [[status|statuses]]. 
 + 
 +==== @Front ==== 
 + 
 +  * Stand at the front of the party. 
 +  * Those who are confident in their HP and defense should go as far to the front as possible. 
 + 
 +==== @Rear ==== 
 + 
 +  * Stand at the back of the party. 
 +  * Those who are not confident in their HP and defense should go as far to the back as possible. 
 + 
 +==== @RunAway ==== 
 + 
 +  * Let's you escape from a battle, as long as you are able to move. 
 +  * There's no risk or penalty for running away. 
 + 
 +==== @Item ==== 
 + 
 +  * This will activate the item's effects. 
 +  * You can apply it to a specific target using ''>xxx''. If a target is not specified, it will be used on yourself. 
 +  * To see which items can be used in battle, see the [[items|items]] page. 
 + 
 +==== @Proceed ==== 
 + 
 +  * Move to the next floor of the stage. 
 +  * The player who uses ''@Proceed'' will be unable to act right away when the next battle begins. 
 +  * In the small-fry battles before a boss, it's best to avoid being the one to use ''@Proceed'' as much as possible, especially for players that can perform multi-enemy attacks. 
 +  * Beginners and players with low attack power should take the initiative in proceeding to help make battles go more smoothly.
basic_combat_knowledge.1680109140.txt.gz · Last modified: 2023/07/23 18:25 (external edit)