User Tools

Site Tools


intermediate_combat_knowledge

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
intermediate_combat_knowledge [2023/03/30 02:28] anonwahaintermediate_combat_knowledge [2023/07/23 18:25] (current) – external edit 127.0.0.1
Line 18: Line 18:
  
 If you learned some powerful skills early on, don't feel pressured to change jobs right away. If you change jobs after reaching a higher level, you will develop a high-stats character. If you learned some powerful skills early on, don't feel pressured to change jobs right away. If you change jobs after reaching a higher level, you will develop a high-stats character.
 +
 +===== Skill collaboration =====
 +
 +Even if a skill seems useless on its own, there are many skills that can be made more powerful by teaming up with other players who have skills that work well with yours.
 +
 +Example: ''@SoberingSlap''\\
 +When it's 2-on-1, the opponent may not be able to do anything.
 +
 +Example: ''@Nap'' + ''@DawnChorus''\\
 +If HP is 600 or more, it recovers more than @Meditation, and it only consumes 5 MP.
 +
 +Example: ''@DoubleUp'' + a recovery skill (or status buff)\\
 +By applying the temporary status in reverse, you'll recover twice as much as usual.
 +
 +Example: ''@Kamikazee'' + ''@Life'' + ''@ShareMagic''\\
 +Continuous hits of one of the strongest InstantDeath skills.
 +
 +===== Combining skills =====
 +
 +Even the weakest skills can have their effects multiplied by learning compatible skills.
 +
 +Example: ''@Padfoot'' + ''@Lambpede'' (alternatively ''@Chocobuckle'' or ''@HighJump'')\\
 +Combine this with weapons and armor that increase agility, and the strength will be...
 +
 +Example: ''@BodySlam'' + ''@SuckBlood''\\
 +SuckBlood will be so strong that their HP will be in a pinch.
intermediate_combat_knowledge.1680143281.txt.gz · Last modified: 2023/07/23 18:25 (external edit)