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toth_tower [2023/04/25 09:28] anonwahatoth_tower [2023/07/25 10:29] (current) – More renaming anonwaha
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 ====== Toth Tower ====== ====== Toth Tower ======
-<WRAP center round todo 60%> 
-Under construction 
-</WRAP> 
  
-===== Toth Tower 1st Floor =====+===== Toth Tower 1st floor =====
  
 ==== Dungeon data ==== ==== Dungeon data ====
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 ==== Minor enemies / boss data ==== ==== Minor enemies / boss data ====
  
-The minor enemies are from [[haunted_castle|Haunted Castle]], [[seaside_cave|Seaside Cave]], and [[hell_beach|Hell Beach]]. The bosses are WallopScallop and DevilScallop from [[seaside_cave|Seaside Cave]].+The minor enemies are from [[haunted_castle|Haunted Castle]], [[secace_seacove|Secace Seacove]], and [[hell_beach|Hell Beach]]. The bosses are WallopScallop and DevilScallop from [[secace_seacove|Secace Seacove]].
  
 ==== Maps ==== ==== Maps ====
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 <span em>And it's in this fashion that players who easily complete the 1st floor will have their hopes raised, and then immediately destroyed.</span> I see. <span em>And it's in this fashion that players who easily complete the 1st floor will have their hopes raised, and then immediately destroyed.</span> I see.
  
-===== Toth Tower 2nd Floor =====+===== Toth Tower 2nd floor =====
  
 ==== Dungeon data ==== ==== Dungeon data ====
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 ==== Minor enemies / boss data ==== ==== Minor enemies / boss data ====
  
-The minor enemies are from [[seaside_cave|Seaside Cave]], [[hell_beach|Hell Beach]], and [[magicians_tower|Magician's Tower]]. The boss is the Golem from [[hell_beach|Hell Beach]].+The minor enemies are from [[secace_seacove|Secace Seacove]], [[hell_beach|Hell Beach]], and [[spiegelspire|Spiegelspire]]. The boss is the Golem from [[hell_beach|Hell Beach]].
  
 ==== Maps ==== ==== Maps ====
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 □: Path □: Path
 ■: Wall ■: Wall
-!: Trap (30 damage + drop down to the lower level when stepped on) (will appear as □)+: Trap (30 damage + drop down to the lower level when stepped on) (will appear as □)
 ◎: Boss (will appear as □) ◎: Boss (will appear as □)
 凸: Stairs</code> 凸: Stairs</code>
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 As you can see from the maps, the rule is that <span hi>the trap is always directly north of the stairs</span>. However, the stairs are 2 tiles beyond the tile in front of the trap, so under normal circumstances you won't be able to see them (Thiefs can easily see them however). In short, <wrap em>it's a game of luck</wrap>. As you can see from the maps, the rule is that <span hi>the trap is always directly north of the stairs</span>. However, the stairs are 2 tiles beyond the tile in front of the trap, so under normal circumstances you won't be able to see them (Thiefs can easily see them however). In short, <wrap em>it's a game of luck</wrap>.
  
-===== Toth Tower 3rd Floor =====+===== Toth Tower 3rd floor =====
  
 ==== Dungeon data ==== ==== Dungeon data ====
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 ==== Minor enemies / boss data ==== ==== Minor enemies / boss data ====
  
-The minor enemies are from [[hell_beach|Hell Beach]], and [[wild_hunting_trail|Wild Hunting Trail]]. As with the 2nd floor, the boss is a Golem.+The minor enemies are from [[hell_beach|Hell Beach]], [[spiegelspire|Spiegelspire]], and [[wild_hunting_trail|Wild Hunting Trail]]. As with the 2nd floor, the boss is a Golem.
  
 ==== Maps ==== ==== Maps ====
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 ■: Wall ■: Wall
  : ...?  : ...?
-!: Trap (will appear as  )+: Trap (will appear as  )
 ◎: Boss ◎: Boss
 凸: Stairs</code> 凸: Stairs</code>
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 A single map. A mysterious void appears. There will be some people who go down the middle, like in Dragon Quest V's Tower of God. However, <span hi>the correct answer is to go along the edges</span>. A single map. A mysterious void appears. There will be some people who go down the middle, like in Dragon Quest V's Tower of God. However, <span hi>the correct answer is to go along the edges</span>.
  
-If you get through here, you'll get the treasure and it will be happy days. Never give up, even if Gigantes shows up.+If you get through here, you'll be in the clear and be able to face the treasure. Never give up, even if Gigantes shows up
 + 
 +===== Toth Tower 4th floor ===== 
 + 
 +==== Dungeon data ==== 
 + 
 +Turn limit: 50 
 + 
 +==== Minor enemies / boss data ==== 
 + 
 +The same minor enemies as [[secace_seacove|Secace Seacove]], [[hell_beach|Hell Beach]], [[spiegelspire|Spiegelspire]], and [[wild_hunting_trail|Wild Hunting Trail]]. 
 + 
 +==== Maps ==== 
 + 
 +=== Legend === 
 +<code>●: Player starting point 
 +□: Path 
 +■: Wall 
 +!: Trap (will appear as □) 
 +宝: Treasure chest</code> 
 + 
 +=== Pattern 1 === 
 + 
 +<code>■■■■■ 
 +■■●■■ 
 +■□□□■ 
 +■□□□■ 
 +■!宝!■ 
 +■宝□宝■ 
 +■■■■■</code> 
 + 
 +=== Pattern 2 === 
 + 
 +<code>■■■■■ 
 +■■●■■ 
 +■□□□■ 
 +■□□□■ 
 +■□宝□■ 
 +■宝!宝■ 
 +■■■■■</code> 
 + 
 +=== Pattern 3 === 
 + 
 +<code>■■■■■ 
 +■■●■■ 
 +■□□□■ 
 +■□!□■ 
 +■□宝□■ 
 +■宝□宝■ 
 +■■■■■</code> 
 + 
 +==== Map strategy ==== 
 + 
 +More traps!? A mysterious void appears. This floor contains a treasure trove you'll want to plunge into. The most shocking thing is that <span em>there is absolutely no way to predict the location of the traps</span>. A game of luck to the very end. 
 + 
 +The best way to collect all the treasure chests with the highest probability is to **flank from the left or right**. <span hi>If you can confirm that you're not on pattern 1, all of the treasure chests can be collected without stepping on the trap tile positions of the other patterns</span>. If you fall, don't beat yourself up about it.
toth_tower.1682414922.txt.gz · Last modified: 2023/07/23 18:25 (external edit)