====== Stat increases/decreases ====== * The effects last until the end of the battle. * It returns to normal after the battle ends. * The effect increases/decreases more with every repeated occurrence. * Increases are limited to 2x the character's stat (e.g. if their defense is 100, it can only be raised to a maximum of 200). * Decreases are limited to 30% of the character's stat (e.g. if their defense is 100, it can only be reduced to a minimum of 30). ===== Decrease accuracy ===== * Example: Merchant's skill ''@Sandstorm'' ===== Restore accuracy ===== * Example: MartialArtist's ''@FocusPocus'' ===== Increase attack ===== * Example: Sage's magic ''@Oomph'' ===== Increase defense ===== * Example: Priest's magic ''@Buff'' ===== Decrease defense ===== * Example: Wizard's magic ''@Sap'' ===== Increase agility ===== * Example: Thief's magic ''@Accelerate'' ===== Restore accuracy, attack, defense, and agility to original values ===== * Example: Archfiend's skill ''@DisruptiveWave''