====== Temporary statuses ====== * Only one temporary status can be active at a time. * It will disappear after performing several actions. * Resist-type and reflect-type statuses will disappear after one action. * A temporary status will continue indefinitely until the end of battle unless an action is performed. * It will disappear after the battle ends. * It will disappear with @DisruptiveWave and @Seal. ===== Resist ===== * All damage and effects are reduced to 1/2 (including healing effects) * Example: @Defend ===== GreatResist ===== * All damage and effects are reduced to 1/10 (including healing effects) * Example: Knight's skill @DefendingChampion ===== AttackResist ===== * Physical damage and effects are reduced to 1/4 * Example: ProtectionStone item, Summoner's magic @Golem ===== MagicResist ===== * Magic damage and effects are reduced to 1/4 * Example: Sage's magic @MagicBarrier ===== BreathResist ===== * Breath damage and effects are reduced to 1/4 * Example: Sage's magic @Insulatle ===== Cover ===== * You receive all the attacks in place of the covered character. However, the effect ends if either character's status condition is removed. * Example: Knight's skill @Cover ===== 2x ===== * All damage and effects are doubled (including healing) * Example: Knight's skill @DoubleUp ===== AttackReflect ===== * Physical damage and effects are countered * Example: Monk's skill @Counter ===== MagicReflect ===== * Magic damage and effects are countered * Example: DarkMage's magic @Bounce ===== BreathReflect ===== * Breath damage and effects are countered * Example: Geomancer's @Backdraft ===== DanceReflect ===== * Dance damage and effects are countered * Example: Mime's @DanceMime ===== NullPhysical ===== * Immune to physical damage and effects * Example: Samurai's @Shirahadori ===== NullMagic ===== * Immune to magical damage and effects * Example: Vampire's @Clang ===== Parry ===== * Reflect physical damage and effects to someone else * Example: Swordsman's skill @CopOut ===== MagicAbsorbent ===== * Recovers MP from received magic damage and effects * Example: Shepherd's @AbsorbMagic ===== Regeneration ===== * Recovers a small amount of HP after an action * Example: Healer's @Regen ===== Resurrect ===== * Revives to a near-death state after being defeated * Example: RedMage's @Reraise