This article contains basic information about how to battle in @Party. For those wanting to take things further, see the page on intermediate combat knowledge.
@Front
and @Rear
.@Tension
command.*In the case of skills that inflict damage and lower defenses, such as HelmSplitter, only the damage will be multiplied. *In the case of multi-ally/multi-enemy skills, only the first player/monster will received the tension multiplied effect. The rest will receive the usual non-tension amount.
>xxx
. If you do not specify a target or you mistakenly target an ally, a random enemy will be targetted instead.>xxx
. If a target is not specified, it will be used on yourself.@Proceed
will be unable to act right away when the next battle begins.@Proceed
as much as possible, especially for players that can perform multi-enemy attacks.