Don Pisha's Course
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Ladies and gentlemen! Greetings, baby! That's right, I'm the famous generation 1 Donpishan Master, "Don Pisha"! Now, I'm going to explain the rules of "Donpisha" to you babies in an easy-to-understand way. Listen carefully, okay? |
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The rules are dead simple. First, one person is the asker, and everyone else are the answerers. Then, the asker provides a prompt, the answerers answer it, and if they guess the Donpisha word, they score points. Hm? What's a "prompt" or a "Donpisha word"? YOU IDIOT! That's what I'm about to tell you. |
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Here's an example of a prompt Prompt: "Which name of a flower am I thinking of?" Well, there are tons of flower names, right? Tulips, hyacinths, cosmos; lots of them. The players answer one by one. However, once somebody answers, they can't answer again until 20 hours have passed. Here's an example of a Donpisha word for this prompt. Donpisha word: "Carnation" In this case, if the answerer answers "Carnation", it's a Donpisha! Both the asker and the answerer who got the Donpisha score points equal to the number answeres given prior to that one. We call these points Donpisha Points (DP). So, for example, if you get a Donpisha on the 50th answer, you get 50 points. As DP accumulates, your class increases: Blind Guesser→Fortune Teller→Weather Forecaster→…and so on. Ultimately, when you reach the highest rank, Donpishan Master, your name is etched into the Record of Masters and the game ends. But hey, you can keep playing after that if you want. |
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The harder the prompt is for answerers to guess, the more points the asker gets. So, you think you can just make it as hard as possible? Fufufu, so naive. Answerers can only answer up to maximum of 100 times. If the Donpisha word isn't found within 100 attempts, it's abandoned. The asker gets no points. Worse still, they get penalized 20 points. Even if you think you've made an easy Donpisha word, it's surprisingly difficult to get right, so think carefully when setting the next prompt. |
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The answerer who gets the Donpisha becomes the next asker. They have to think of a prompt and a Donpisha word for it. Since they have to decide quickly, it might be wise to have some ideas prepared beforehand. By the way, if it's a tie, my glorious self will provide a prompt, so don't worry about it. |
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![]() Right, now let's go over some minor notes bit by bit. <Notes for askers> Don't make the prompt too niche, okay? The prompt should be something that all the answerers can answer within 100 tries, otherwise the game will just stall. If it's really bad, we'll consider it a rule violation. You can make the Donpisha word as difficult as you want. But if nobody gets it, it's you the asker who loses. So just make sure the word is something everyone actually knows. If someone gets the Donpisha (or it gets abandoned) and the word is revealed, and everyone goes "What!? How could I have possibly known that!?", it kills the mood. Words that make people go "Ohh, that's it! I see!" are way more fun! Here are some examples. Read carefully. Prompt: "Which country am I thinking of?" (○)Donpisha word: "America" Well, this is probably the model answer. (○)Donpisha word: "The United States of America" This is valid too. But in this case, if someone answers "America" and it shows up as an incorrect guess, it might make it impossible for anyone else to get the Donpisha. So, in situations like this, it's smart to include "The United States of America" as a sub-Donpisha word to make it an acceptable alternative to the Donpisha word. You can specify up to 4 sub-Donpisha words. If the answerer answers with a sub-Donpisha word, it's still considered a Donpisha. So in cases like this, you could also input synonyms like "United States", "USA", "US", etc. as sub-Donpisha words, and it will still be OK no matter how the answerer answers. Of course, you can't use words with completely different meanings as sub-Donpisha words. If you absolutely can't cover all bases, just write a hint in your comment section. E.g. "Hint: full official name" or "Hint: initials". However, using hints should be a last resort. The cleanest, best challenges are ones with no sub-Donpisha words or hints. Woah there!! A crucial thing to remember is that once you become the asker, you cannot change your name, password, or even comment. Right before you become the asker, when you decide on the prompt and Donpisha word, you get one last chance to update your comment, so if you want to give a hint, this is your opportunity. I know I'm repeating myself, but you cannot update your comment until your asker's turn is over. Why can't you update it? Because if you could give hints half-way, an asker could just drop a big hint around the 90th answer and easily rack up a huge number of points. So, askers are absolutely forbidden from giving hints or providing the Donpisha word on other bulletin boards or offline! We're counting on everyone's sense of fairness here, but this game isn't fun if you cheat like that anyway. It's more about enjoying each challenge than scoring points, so I trust no one would do that, baby. (×)Donpisha word: "Hawaii" This is no good. "Hawaii" isn't a country. It's a clear rule violation, so watch out for mistakes like this. (×)Donpisha word: "Kokushi musou" This is also no good. Words that are too obscure make it impossible for anyone to guess. I know I'm repeating myself, but even simple Donpisha words can be surprisingly hard to guess, so askers should really focus on giving Donpisha words that won't get abandoned. Well, that's about it. Sorry to all the askers who break the rules, but they'll have to face some kind of penalty. Things like stripping asker's rights or deducting points are all up to the admin's discretion, so keep that in mind. There are many other ways of hinting beyond the examples I just gave. If the Donpisha word is a number, you can hint whether it's a numeral or spelled out. Other hits like "Hint: It's not in Asia" are also valid. However, since this can get very confusing, think carefully before resorting to hints, okay? Also, make sure the Donpisha word and the answerers' answers don't have any extra spaces. The answer has to be word-for-word identical to be a Donpisha. That's what hints are for. In other words, don't use hints for anything else. Askers have nothing to do until the round is over so you'll be bored, but hey, just wait patiently. Here are some good and bad examples of prompts and Donpisha words. By the way, DW = Donpisha word, SubDW = sub-Donpisha word. ◇Good example Prompt: "Which number between 1 and 10 am I thinking of?" DW: "Seven" SubDW: "7" "VII" *The answers are treated as case-insensitive, so don't worry about that. ◇Bad example Prompt: "Which license am I thinking of?" DW: "Class Four Small Marine Vessel Operator License" SubDW: None Comment: Maybe a 20-something office worker would get this for leisure *First of all, the topic is way too difficult. Maybe it's just my glorious self, but honestly, the only license that comes to mind for me is a regular driver's license. Plus, the DW includes "Class Four". How the hell is anyone supposed to Donpisha that? The fact that "Class 4 Small Marine Vessel Operator License" isn't in the SubDW is also an issue. Furthermore the comment is unhelpful. This isn't a riddle, and you can't tell if it's meant to be a hint, so comments like this are no good. Comments like this severely restrict and limit answers, making it impossible to respond. Be mindful. <Advice for answerers> Nothing in particular. Just don't pull any cheap tricks, I guess. |
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Well, that's about it. How's that? Got it now, right? You must have got it. Alright then, this wraps up the course. You only live once, so enjoy it, baby. |
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