temporary_statuses
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| temporary_statuses [2026/03/18 09:49] – created anonwaha | temporary_statuses [2026/03/18 10:42] (current) – Resist reduction correction anonwaha | ||
|---|---|---|---|
| Line 20: | Line 20: | ||
| ===== AttackResist ===== | ===== AttackResist ===== | ||
| - | * Physical damage and effects are reduced to approximately | + | * Physical damage and effects are reduced to 1/4 |
| * Example: ProtectionStone item, Summoner' | * Example: ProtectionStone item, Summoner' | ||
| ===== MagicResist ===== | ===== MagicResist ===== | ||
| - | * Magical | + | * Magic damage and effects are reduced to 1/4 |
| * Example: Sage's magic @MagicBarrier | * Example: Sage's magic @MagicBarrier | ||
| ===== BreathResist ===== | ===== BreathResist ===== | ||
| + | |||
| + | * Breath damage and effects are reduced to 1/4 | ||
| + | * Example: Sage's magic @Insulatle | ||
| ===== Cover ===== | ===== Cover ===== | ||
| + | |||
| + | * You receive all the attacks in place of the covered character. However, the effect ends if either character' | ||
| + | * Example: Knight' | ||
| ===== 2x ===== | ===== 2x ===== | ||
| + | |||
| + | * All damage and effects are doubled (including healing) | ||
| + | * Example: Knight' | ||
| ===== AttackReflect ===== | ===== AttackReflect ===== | ||
| + | |||
| + | * Physical damage and effects are countered | ||
| + | * Example: Monk's skill @Counter | ||
| ===== MagicReflect ===== | ===== MagicReflect ===== | ||
| + | |||
| + | * Magic damage and effects are countered | ||
| + | * Example: DarkMage' | ||
| ===== BreathReflect ===== | ===== BreathReflect ===== | ||
| + | |||
| + | * Breath damage and effects are countered | ||
| + | * Example: Geomancer' | ||
| ===== DanceReflect ===== | ===== DanceReflect ===== | ||
| + | |||
| + | * Dance damage and effects are countered | ||
| + | * Example: Mime's @DanceMime | ||
| ===== NullPhysical ===== | ===== NullPhysical ===== | ||
| + | |||
| + | * Immune to physical damage and effects | ||
| + | * Example: Samurai' | ||
| ===== NullMagic ===== | ===== NullMagic ===== | ||
| + | |||
| + | * Immune to magical damage and effects | ||
| + | * Example: Vampire' | ||
| ===== Parry ===== | ===== Parry ===== | ||
| + | |||
| + | * Reflect physical damage and effects to someone else | ||
| + | * Example: Swordsman' | ||
| ===== MagicAbsorbent ===== | ===== MagicAbsorbent ===== | ||
| + | |||
| + | * Recovers MP from received magic damage and effects | ||
| + | * Example: Shepherd' | ||
| ===== Regeneration ===== | ===== Regeneration ===== | ||
| + | |||
| + | * Recovers a small amount of HP after an action | ||
| + | * Example: Healer' | ||
| ===== Resurrect ===== | ===== Resurrect ===== | ||
| + | * Revives to a near-death state after being defeated | ||
| + | * Example: RedMage' | ||
temporary_statuses.1773827397.txt.gz · Last modified: by anonwaha
