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toth_tower [2023/04/25 09:29] anonwahatoth_tower [2023/07/25 10:29] (current) – More renaming anonwaha
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 ====== Toth Tower ====== ====== Toth Tower ======
-<WRAP center round todo 60%> 
-Under construction 
-</WRAP> 
  
-===== Toth Tower 1st Floor =====+===== Toth Tower 1st floor =====
  
 ==== Dungeon data ==== ==== Dungeon data ====
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 ==== Minor enemies / boss data ==== ==== Minor enemies / boss data ====
  
-The minor enemies are from [[haunted_castle|Haunted Castle]], [[seaside_cave|Seaside Cave]], and [[hell_beach|Hell Beach]]. The bosses are WallopScallop and DevilScallop from [[seaside_cave|Seaside Cave]].+The minor enemies are from [[haunted_castle|Haunted Castle]], [[secace_seacove|Secace Seacove]], and [[hell_beach|Hell Beach]]. The bosses are WallopScallop and DevilScallop from [[secace_seacove|Secace Seacove]].
  
 ==== Maps ==== ==== Maps ====
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 <span em>And it's in this fashion that players who easily complete the 1st floor will have their hopes raised, and then immediately destroyed.</span> I see. <span em>And it's in this fashion that players who easily complete the 1st floor will have their hopes raised, and then immediately destroyed.</span> I see.
  
-===== Toth Tower 2nd Floor =====+===== Toth Tower 2nd floor =====
  
 ==== Dungeon data ==== ==== Dungeon data ====
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 ==== Minor enemies / boss data ==== ==== Minor enemies / boss data ====
  
-The minor enemies are from [[seaside_cave|Seaside Cave]], [[hell_beach|Hell Beach]], and [[magicians_tower|Magician's Tower]]. The boss is the Golem from [[hell_beach|Hell Beach]].+The minor enemies are from [[secace_seacove|Secace Seacove]], [[hell_beach|Hell Beach]], and [[spiegelspire|Spiegelspire]]. The boss is the Golem from [[hell_beach|Hell Beach]].
  
 ==== Maps ==== ==== Maps ====
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 □: Path □: Path
 ■: Wall ■: Wall
-!: Trap (30 damage + drop down to the lower level when stepped on) (will appear as □)+: Trap (30 damage + drop down to the lower level when stepped on) (will appear as □)
 ◎: Boss (will appear as □) ◎: Boss (will appear as □)
 凸: Stairs</code> 凸: Stairs</code>
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 As you can see from the maps, the rule is that <span hi>the trap is always directly north of the stairs</span>. However, the stairs are 2 tiles beyond the tile in front of the trap, so under normal circumstances you won't be able to see them (Thiefs can easily see them however). In short, <wrap em>it's a game of luck</wrap>. As you can see from the maps, the rule is that <span hi>the trap is always directly north of the stairs</span>. However, the stairs are 2 tiles beyond the tile in front of the trap, so under normal circumstances you won't be able to see them (Thiefs can easily see them however). In short, <wrap em>it's a game of luck</wrap>.
  
-===== Toth Tower 3rd Floor =====+===== Toth Tower 3rd floor =====
  
 ==== Dungeon data ==== ==== Dungeon data ====
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 ==== Minor enemies / boss data ==== ==== Minor enemies / boss data ====
  
-The minor enemies are from [[hell_beach|Hell Beach]], and [[wild_hunting_trail|Wild Hunting Trail]]. As with the 2nd floor, the boss is a Golem.+The minor enemies are from [[hell_beach|Hell Beach]], [[spiegelspire|Spiegelspire]], and [[wild_hunting_trail|Wild Hunting Trail]]. As with the 2nd floor, the boss is a Golem.
  
 ==== Maps ==== ==== Maps ====
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 ■: Wall ■: Wall
  : ...?  : ...?
-!: Trap (will appear as  )+: Trap (will appear as  )
 ◎: Boss ◎: Boss
 凸: Stairs</code> 凸: Stairs</code>
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 If you get through here, you'll be in the clear and be able to face the treasure. Never give up, even if Gigantes shows up. If you get through here, you'll be in the clear and be able to face the treasure. Never give up, even if Gigantes shows up.
 +
 +===== Toth Tower 4th floor =====
 +
 +==== Dungeon data ====
 +
 +Turn limit: 50
 +
 +==== Minor enemies / boss data ====
 +
 +The same minor enemies as [[secace_seacove|Secace Seacove]], [[hell_beach|Hell Beach]], [[spiegelspire|Spiegelspire]], and [[wild_hunting_trail|Wild Hunting Trail]].
 +
 +==== Maps ====
 +
 +=== Legend ===
 +<code>●: Player starting point
 +□: Path
 +■: Wall
 +!: Trap (will appear as □)
 +宝: Treasure chest</code>
 +
 +=== Pattern 1 ===
 +
 +<code>■■■■■
 +■■●■■
 +■□□□■
 +■□□□■
 +■!宝!■
 +■宝□宝■
 +■■■■■</code>
 +
 +=== Pattern 2 ===
 +
 +<code>■■■■■
 +■■●■■
 +■□□□■
 +■□□□■
 +■□宝□■
 +■宝!宝■
 +■■■■■</code>
 +
 +=== Pattern 3 ===
 +
 +<code>■■■■■
 +■■●■■
 +■□□□■
 +■□!□■
 +■□宝□■
 +■宝□宝■
 +■■■■■</code>
 +
 +==== Map strategy ====
 +
 +More traps!? A mysterious void appears. This floor contains a treasure trove you'll want to plunge into. The most shocking thing is that <span em>there is absolutely no way to predict the location of the traps</span>. A game of luck to the very end.
 +
 +The best way to collect all the treasure chests with the highest probability is to **flank from the left or right**. <span hi>If you can confirm that you're not on pattern 1, all of the treasure chests can be collected without stepping on the trap tile positions of the other patterns</span>. If you fall, don't beat yourself up about it.
toth_tower.1682414964.txt.gz · Last modified: 2023/07/23 18:25 (external edit)