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Anonymous
2024/07/21(Sun)22:02:21
No.
111784
+
While you were wasting your life on the internet, i beat Shadow of the colossus
this is the most beautiful game i've ever played (;_;)
Marked for deletion (Old)
>>
0
Anonymous
2024/07/21(Sun)22:19:51
No.
111785
+
>>111784
Nice!
I should play the HD release (probably the PS3 version).
Playing it on PS2 is brutal with just how much it chugs. Absolutely hyper-impressive game though. Didn't finish, and I don't even think I still have my save...
(,´~`,)
>>
0
Anonymous
2024/07/21(Sun)22:25:27
No.
111786
+
>>111785
i played it on an emulator, i'm not lucky enough to have bought it when i was a kid so this is the next best thing
throughout the whole game wondered why killing a colossus didn't really feel like a victory and it's when i killed phalanx that i thought "am I the bad guy?"
i hope the guys trying to restore the cut colossi are still working on it
>>
0
Anonymous
2024/07/21(Sun)22:57:18
No.
111787
+
Double AA developers were the backbone of the PS2/GC/XBOX generation. Besides their creative outlook, they existed at time where it was possible to bet on middle sized production that'll take around 2 years top to develop without being labeled as "indie", and thus relagated by companies and consumers alike to the medium's kiddie table
I guess studios like Team Cherry and Yacht Club Games fall into a similar position but, contrary to the early 2000s, they're standouts and not part of the norm
>>
0
Anonymous
2024/07/21(Sun)23:13:16
No.
111789
+
>>111786
>throughout the whole game wondered why killing a colossus didn't really feel like a victory
they really did a good job with the way it makes you feel the story
>>111787
making a game like SOTC today would be obscenely hyperexpensive
hell, doing it in the PS3 days would be expensive if you didn't just make it look like an upscaled PS2 game
the cost needed to make games of sufficient visual fidelity has become too high for middle-tier developers to survive
when the game came out, it was jawdropping (other than the framerate, which I remember everyone bitching about), making it similarly impressive now would cost millions upon millions of dollars
>>
0
Anonymous
2024/07/22(Mon)05:25:56
No.
111803
+
>>111787
>middle sized production
i heard a few people make the argument that AAA is completely fucked due to the amount of money they use because that makes them fear losing it all, naturally they will copy whatever is popular to ensure not going in the red
>>111789
i also played ico for a bit (but got stuck right after meeting the queen), i am not sure how team ico manages to tell such amazing stories with so few details
>visual fidelity
the thing is they dont HAVE to have the highest graphic fidelity possible
it looks like the mindset is "games either are 50gb in size or suck". the og sotc may not look the best by modern standards but i always put all the small detail above raw graphics, things like wander's voice being more distressed when calling arro during a fight, the eagles flying alongside you if you happen to be taking the right path, wander slowly losing stamina if you hold up the sword, the sword not reflecting light when you are in the shadows, etc... did you know that if you shoot the lizards' tail it will come off but the lizard will keep moving about for the whole game?
>>
0
Anonymous
2024/07/22(Mon)06:13:47
No.
111805
+
>>111803
>the thing is they dont HAVE to have the highest graphic fidelity possible
they don't!
good luck finding a publisher though (which you'll still need -- a game like SOTC still cost a fair bit of money back then)
that's the thing that kills the market segment
indies don't have the money and publishers are looking for much bigger and more expensive projects
( ´,_ゝ`)
>the og sotc may not look the best by modern standards but i always put all the small detail above raw graphics, things like wander's voice being more distressed when calling arro during a fight, the eagles flying alongside you if you happen to be taking the right path, wander slowly losing stamina if you hold up the sword, the sword not reflecting light when you are in the shadows, etc...
it was jawdropping on release
ヽ(´∇`)ノ
SOTC pushed super hard in pretty much every way.
>>
0
Anonymous
2024/07/25(Thu)06:21:53
No.
111979
+
>>111805
well big publishers are vomiting money all the time, im sure they can be convinced to fork over just a fraction of the billions they spend on AAA games, after all even if the game doesn't look hyper realistic it can still be sold for 60€/£/$
>SOTC pushed super hard in pretty much every way
this game really was limited by the technology of its time, could be considered the crysis of ps2
i think they could've sold the story better if they made valus not attack you until you climbed over his leg, this way is easier to see that they are just gentle giants and that you're actually the antagonist, unless ueda's idea was that they are belligerent by nature yet innocent
i thought that after fighting phalanx because it really doesnt do anything to you until you start fighting, and even then all it does is try to shake you off and dive into the sand for safety
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