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basic_combat_knowledge

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Basic Combat Knowledge

Party line-up and general attack

  • The damage received from enemies will vary depending on the order of a party's members.
    • 1st receives 100% damage
    • 2nd receives 85% damage
    • 3rd receives 70% damage
    • 4th receives 60% damage
  • You can change the order of the party with @Front and @Rear.
  • This will not affect recovery or status buffs/debuffs.
  • Characters that can no longer fight will be ignored.

Tension

  • You can raise your player's tension with the @Tension command.
  • By raising the tension, the effects of attacks, recovery, items, etc. will be multiplied.
    • Tension 1 time (5%): 1.75 times the effect
    • Tension 2 times (20%): 3 times the effect
    • Tension 3 times (50%): 5 times the effect (hi-tension)
    • Tension 4 times (100%): 8 times the effect (super hi-tension*)
  • *You need to be level 25 or higher to reach super hi-tension. The higher the level, the easier it is to obtain it. If you are level 70 or higher, you are guaranteed to reach it.
  • Your tension will return to its original state (0%) as soon as you perform an action such as attack or magic.
  • However, actions that do not affect the tension multiplication effect, such as defending and recovering from status effects, will leave your tension intact.

Things boosted by tension

  • Items such as MedicinalHerb and MagicWater
  • Damage dealt
  • Recovery amount
  • Status buffs/debuffs

*In the case of skills that inflict damage and lower defenses, such as HelmSplitter, only the damage will be multiplied. *In the case of multi-ally/multi-enemy skills, only the first player/monster will received the tension multiplied effect. The rest will receive the usual non-tension amount.

No effect on tension (tension remains the same)

  • Items such as ProtectionStone and MagicMirror
  • Temporary statuses such as defense or cover
  • Status buffs/debuffs
  • InstantDeath skills

Resets tension

  • You can reset an opponent's tension by inflicting status ailments such as MotionSeal or Sleep
  • *On the battle screen, the tension message will no longer be displayed when a status ailment is inflicted, but the tension will still increase.

Basic battle actions

@Attack

  • This is your normal single-opponent attack.
  • You can specify a target using >***. If you do not specify a target or you mistakenly target an ally, a random enemy will be targetted instead.
  • The dealt is determined by your attack power (including your weapon's strength) and the opponent's defense power (including their armor strength).
  • The greater your agility is to your opponent's, the more likely it is that your attack will be a critical hit.
  • The lower your accuracy, or the greater your opponent's agility to your's, the more likely it is that your attack will be dodged.

@Defend

  • Gives you the temporary status “Resist”. For more information on temporary statuses, see the status page.
basic_combat_knowledge.1680110432.txt.gz · Last modified: 2023/07/23 18:25 (external edit)