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Jobs (detailed)

Jobs available from the start

Warrior

  • Very good in tanking and attacking roles. However, their MP and agility are low, and they're slow to learn skills.

Growth rate

HP MP Att Def Agi
S E C A D

Learnable skills

SP required MP consumption Skill name Class Effect
5 5 HelmSplitter PhysicalMedium damage + lowers enemy defense
8 0 WhippingBoy PhysicalProtects an ally. Gives the temporary status “Cover”
25 8 MusterStrengthPhysicalDoubles your attack power
50 5 BoulderToss Physical90 damage to all enemies
80 10 HatchetMan PhysicalSmall to super damage to enemy

Swordsman

  • Swordsman have the highest attack power of all the jobs that can be selected at the start of the game. May be suitable for those who want to be able to survive a serious beating.

Growth rate

HP MP Att Def Agi
B E B D C

Learnable skills

SP required MP consumption Skill name Class Effect
5 3 GustSlash PhysicalAgility-dependent damage
10 4 SoberingSlapPhysicalGives the enemy the temporary status of “MotionSeal”
20 5 CopOut None Gives yourself the temporary status of “Parry”
30 0 WhippingBoy PhysicalProtects an ally. Gives the temporary status “Cover”
50 6 MetalSlash None Small damage, ignores enemy's defense level (sure hit)
80 12 FalconSlash PhysicalTwo consecutive agility-dependent attacks on an enemy
100 21 Multislash PhysicalMedium damage to all enemies

Knight

  • Top class in HP and defense. Very solid.

Growth rate

HP MP Att Def Agi
S D D S D

Learnable skills

SP required MP consumption Skill name Class Effect
1 0 WhippingBoy PhysicalProtects an ally. Gives the temporary status “Cover”
5 2 ProtectivePower PhysicalIncreases your defense
15 5 DoubleUp PhysicalGives yourself the temporary status of “2x” and deals double damage to enemies
25 3 DefendingChampionNone Gives yourself the temporary status of “GreatResist”
40 7 Kabuff Magic Increases defense for all allies
60 All Kerplunk None Decreases your HP and MP to 0 and revives all allies
80 18 PearlyGates PhysicalDeals damage equal to your defense to all enemies

MartialArtist

  • Their final skill, Multifists, is the physical skill with the most moves.

Growth rate

HP MP Att Def Agi
B D C D A

Learnable skills

SP required MP consumption Skill name Class Effect
1 0 FocusPocus None Restores your accuracy when it's decreased
5 3 DodgingDance PhysicalIncreases your agility
14 4 FlyingKnee PhysicalMedium damage to an enemy
25 3 LegSweep PhysicalGives an enemy the temporary status of “MotionSeal”
45 11 PressurePointerPhysicalSmall chance of instantly killing an enemy
70 15 KnuckleSandwichPhysicalLarge damage to an enemy
100 20 Multifists PhysicalRandomly does 3–5 small damage to an enemy

Priest

  • Excellent healing support

Growth rate

HP MP Att Def Agi
C A D C C

Learnable skills

SP required MP consumption Skill name Class Effect
1 3 Buff MagicRaises an ally's defense
3 2 Squelch MagicCures an ally of poison
6 3 Heal MagicRestores 30HP to an ally
12 4 Woosh Magic10-35 damage to all enemies
24 10 Midheal MagicRestores 90HP to an ally
45 10 Swoosh Magic25-65 damage to all enemies
60 20 Zing Magic50% chance of reviving a dead ally (restores 50% of their max HP)
100 30 FullhealMagicRestores 999HP to an ally

Mage

  • Don't expect their attack or defense to rise much at all, but if they learn magic, they'll play a leading role in a party's offence

Growth rate

HP MP Att Def Agi
C S E E C

Learnable skills

SP required MP consumption Skill name Class Effect
1 2 Frizz Magic20 damage to an enemy
4 4 Sap MagicLowers an enemy's defense
8 5 Sizz Magic25 damage to all enemies
14 7 Dazzle MagicLowers the accuracy of enemies
20 8 FrizzleMagic70 damage to an enemy
30 8 Snooze MagicGives an enemy “Sleep” status
55 11 Sizzle Magic60 damage to all enemies
90 30 KafrizzMagic220 damage to an enemy

Merchant

  • Has balanced stat growth.
  • (@Party quests only) If you're a Merchant and use @Proceed on the 10th floor, an additional treasure chest will appear*. (*Only one treasure chest can be opened per player.)

Growth rate

HP MP Att Def Agi
A D C B C

Learnable skills

SP required MP consumption Skill name Class Effect
2 2 ProtectivePowerPhysicalIncreases your defense
7 1 PennyPincher PhysicalSmall damage, gain gold proportional to the damage dealt
12 6 Sandstorm Breath Lowers the accuracy of enemies
20 0 NoseForTreasureNone Know the contents of a treasure chest before opening it
35 4 BodySlam PhysicalHeavy damage dependent on the defense of the enemy. Damages yourself a little too.
45 1 ShareMagic Magic Give your MP to an ally (about 100MP)
65 7 FuddleDance Dance Gives all enemies “Confusion” status
80 1 Kamikazee None You lose all HP and MP, and there's a high chance that all enemies will die

Gadabout

* Unrecommended since the game will be extremely difficult if chosen as a first job. However, there will be many more jobs to choose from when changing jobs.

Growth rate

HP MP Att Def Agi
D E E E C

Learnable skills

SP required MP consumption Skill name Class Effect
1 0 Nap NoneGives yourself “Sleep” status and recovers half your max HP
4 0 BlowKiss NoneSomeone will be given “Paralyze” status
8 0 PuffPuff NoneSomeone will be given “MotionSeal” status
12 0 DangerousGameNoneSomeone will be given “Poison” status
18 0 Provoke NoneTension rises for everyone except yourself
24 0 Tease NoneRaises an enemy's tension
36 0 OneLiner NoneGives all enemies and allies the temporary status “MotionSealed”
50 0 CoolJoke NoneDecreases tension of all enemies to 0%

Thief

  • The most agile of the bunch. Can use abnormal status skills easily.
  • In @Dungeon quests, their visible @Map range is 1 greater than normal.

Growth rate

HP MP Att Def Agi
C C C E A

Learnable skills

SP required MP consumption Skill name Class Effect
3 3 Decelerate Magic Decreases an enemy's agility
6 3 Accelerate Magic Increases an ally's agility
12 7 StonesThrow Breath Inflicts “Confusion” on all enemies
20 0 NoseForTreasureNone See what's in a treasure chest without opening it
35 9 SweetBreath Breath Gives all enemies “Sleep” status
50 1 Peep None Displays an enemy's HP, MP, Attack, Defense, and Agility information
70 8 ParalysisAttackPhysicalDamage + “Paralyze”
90 15 ArmorBreak PhysicalDecreases an enemy's armor strength to 0 and removes any increase/decrease in defense power. The strength of the armor will return to normal in the next battle.

Shepherd

Growth rate

HP MP Att Def Agi
B C D B D

Learnable skills

SP required MP consumption Skill name Class Effect
1 0 Nap None Gives yourself “Sleep” status and recovers half your max HP
3 3 Buff Magic Increases an ally's defense
10 4 BodySlam PhysicalLarge damage to an enemy, depends on your defense level. Will do some damage to yourself.
20 10 Midheal Magic Restores 90 HP to an ally
40 9 SleepSong Song Gives all enemies “Sleep” status
60 1 AbsorbMagic Magic Gives yourself the temporary status of “MagicAbsobent”
80 7 WoollyBlanketPhysicalGives yourself the temporary status of “MagicResist” and increases your defense
100 20 Lambpede PhysicalAttacks random enemies 2-4 times. Damage depends on your agility.

Archer

Growth rate

HP MP Att Def Agi
B C C D B

Learnable skills

SP required MP consumption Skill name Class Effect
5 3 Shadowstitch PhysicalGives an enemy “MotionSeal” status
10 0 FocusPocus None Restores your accuracy if it's been decreased
20 8 NonsenseArrow PhysicalMedium damage to all enemies, dependant on your agility
40 4 CherubsArrow PhysicalAbsorb an enemy's MP
60 6 FlashArrow PhysicalDamage + decrease an enemy's accuracy
90 20 SandmansArrow PhysicalDamage + gives an enemy “Sleep” status
110 24 LashingsOfLashingsPhysicalMedium damage to random enemies 3-4 times

MonsterMaster

  • As a MonsterMaster, it's easier to befriend monsters stronger than yourself than in other jobs.

Growth rate

HP MP Att Def Agi
B D D C D

Learnable skills

SP required MP consumption Skill name Class Effect
3 2 FireBreath Breath 18 damage to all enemies
10 7 VenomBreath Breath Gives “Poison” status to all enemies
18 5 FlameBreath Breath 50 damage to all enemies
32 11 TrammelLash PhysicalDamage + gives an enemy “Paralyze” status
50 5 TongueLash PhysicalGives an enemy the temporary status “MotionSeal”
80 14 Inferno Breath 90 damage to all enemies
110 12 TwinDragonLashPhysicalDouble attack

Jobs with conditions for changing jobs

Troubadour

Job change conditions

  • Must be male.

Growth rate

HP MP Att Def Agi
B B D C B

Learnable skills

SP required MP consumption Skill name Class Effect
5 3 MysteriousMelodySongLowers MP of all enemies
15 7 Paeon SongRestores 30 HP to all allies
30 5 DawnChorus SongCures “Sleep” status for all allies
40 6 Elegy SongIncreases defense of all allies
60 9 Lullaby SongGives all enemies “Sleep” status
90 10 GrittyDitty SongIncreases the attack power of all allies

Dancer

Job change conditions

  • Must be female.

Growth rate

HP MP Att Def Agi
C B C D A

Learnable skills

SP required MP consumption Skill name Class Effect
4 3 DodgyDance Dance Increases your agility
9 3 WeirdDance Dance Lowers an enemy's MP
16 5 CopOut None Gives yourself the temporary status of “Parry”
30 9 HarvestMoon PhysicalSmall damage to all enemies
45 All KerplunkDanceNone Decreases your HP and MP to 0 and revives all allies
70 16 SwordDance Dance Damages random enemies 2-4 times
100 12 HustleDance Dance Restores 140 HP to all allies

BlackMage

Job change conditions

  • Must be male.

Growth rate

HP MP Att Def Agi
C S E D C

Learnable skills

SP required MP consumption Skill name Class Effect
5 6 Poison MagicDamages + inflicts “Poison” on an enemy
10 5 Fire Magic35 damage to an enemy
20 8 Sleep MagicGives an enemy “Sleep” status
40 7 ReflectMagicGives an ally the temporary status of “MagicReflect”
60 3 Osmose MagicAbsorbs 1/6 of an enemy's MP
80 16 Drain MagicAbsorbs 50-100 HP of an enemy
130 40 Flare Magic260 damage to an enemy

WhiteMage

Job change conditions

  • Must be female.

Growth rate

HP MP Att Def Agi
C A D D C

Learnable skills

SP required MP consumption Skill name Class Effect
5 5 Cure MagicRestores 60 HP to an ally
10 2 Scan None Displays an enemy's HP, MP, Attack, Defense, and Agility information
15 6 Silence MagicGives an enemy “MagicSeal” status
30 18 Cura MagicRestores 180 HP to an ally
60 20 AutoLifeMagicGives an ally the temporary status of “Resurrect”
80 5 Shell MagicGives an ally the temporary status of “MagicResist”
100 40 Life MagicRevives an ally (restores 1/4 of max HP)
140 35 Holy Magic180 damage to an enemy

Paladin

Job change conditions

  • Must be male.
  • Current or previous job must be one of the following:
    • Paladin
    • Warrior
    • Swordsman
    • Knight
    • DarkKnight

Growth rate

HP MP Att Def Agi
B D C A D

Learnable skills

SP required MP consumption Skill name Class Effect
10 0 WhippingBoy PhysicalProtects an ally. Gives the temporary status “Cover”
20 3 Heal Magic Restores 30 HP to an ally
40 6 MagicBarrierMagic Gives all allies the temporary status “MagicResist”
60 5 Tingle Magic Cures all allies of “Paralysis”
100 All Kerplunk None Decreases your HP and MP to 0 and revives all allies
130 20 PearlyGates PhysicalDeal damage equal to your Defense to all enemies
160 80 Kazing Magic Revives a fallen ally (full recovery)

Angel

Job change conditions

  • Must be female.
  • Current or previous job must be one of the following:
    • Angel
    • Monk
    • Gadabout
    • Shepherd
    • WhiteMage

Growth rate

HP MP Att Def Agi
B A D C B

Learnable skills

SP required MP consumption Skill name Class Effect
5 2 Squelch MagicCures an ally of “Poison”
15 6 BanDance DanceGives an enemy “DanceSeal” status
30 5 DawnChorusSong Cures “Sleep” for all allies
50 5 Bounce MagicGives an ally the temporary status of “MagicReflect”
70 27 AngelSong Song 1/3 chance of reviving all allies (recovers half of max HP)
90 25 Multiheal MagicRestores 120 HP to all allies
120 80 Kazing MagicRevives a fallen ally (full recovery)

DarkMage

Job change conditions

  • Must be male.
  • Current or previous job must be one of the following:
    • DarkMage
    • Mage
    • Gadabout
    • BlackMage

Growth rate

HP MP Att Def Agi
C S D E C

Learnable skills

SP required MP consumption Skill name Class Effect
4 7 Kasap MagicLowers defense of all enemies
8 5 Bounce MagicGives an ally the temporary status of “MagicReflect”
16 10 Fuddle MagicGives “Confusion” status to all enemies
25 14 Whack MagicSmall chance of instantly killing an enemy
40 10 Kafizzle MagicGives all enemies “MagicSeal” status
60 18 Kasizz Magic125 damage to all enemies
70 2 DrainMagicMagicAbsorbs an enemy's HP
110 32 Thwack MagicSmall chance of instantly killing all enemies

Devil

Job change conditions

  • Must be female.
  • Current or previous job must be one of the following:
    • Devil
    • Mage
    • Gadabout
    • DarkKnight

Growth rate

HP MP Att Def Agi
C B C S C

Learnable skills

SP required MP consumption Skill name Class Effect
4 4 SultryDance Dance Gives an enemy the temporary status of “MotionSeal”
9 6 LadysThong PhysicalSmall damage + absorbs MP
16 6 MagicBarrierMagic Gives all allies the temporary status of “MagicResist”
20 9 SweetBreath Breath Gives all enemies to “Sleep” status
36 7 FuddleDance Magic Gives all enemies “Confusion” status
60 24 DeathDance Magic Small chance of instantly killing all enemies
100 18 QueensThong PhysicalMedium damage + absorbs HP

Berserker

Job change conditions

  • Must have defeated more than 200 monsters stronger than you.
  • Current or previous job must be one of the following:
    • Berserker
    • Warrior
    • MartialArtist
    • MonsterMaster

Growth rate

HP MP Att Def Agi
S E A C D

Learnable skills

SP required MP consumption Skill name Class Effect
10 4 BodySlam PhysicalLarge damage dependent on the enemy's defense level. Inflicts some damage on yourself
20 5 CopOut PhysicalGives yourself the temporary status of “Parry”
40 12 WarCry PhysicalGives all enemies the temporary status of “MotionSeal”
60 5 DoubleUp PhysicalGives yourself the temporary status of “2x” and deals double damage to enemies
80 6 DoubleEdgedSlashPhysicalMedium damage to an enemy. Inflicts some damage on yourself
110 9 Frenzy None Super damage to a single enemy or ally (sure hit)

DarkKnight

Job change conditions

  • Must have defeated other players more than 50 times.
  • Current or previous job must be one of the following:
    • DarkKnight
    • Knight
    • Swordsman
    • Paladin
    • Devil

Growth rate

HP MP Att Def Agi
B C A E D

Learnable skills

SP required MP consumption Skill name Class Effect
10 5 DarkArts PhysicalLarge damage to an enemy. Inflicts some damage on yourself
20 9 Oath PhysicalHalves your Defense power and doubles your Attack power
40 16 Nightmare PhysicalGives all enemies “Confusion”
70 10 Negagash PhysicalMedium damage to an enemy + lowers accuracy
140 40 DarkArtsSwordPhysicalSuper damage to an enemy. Inflicts some damage on yourself

Dragoon

Job change conditions

  • Current or previous job must be one of the following:
    • Dragoon
    • Thief
    • Archer
    • Ninja

Growth rate

HP MP Att Def Agi
B E C B A

Learnable skills

SP required MP consumption Skill name Class Effect
10 5 Jump PhysicalAgility-dependent damage to an enemy
30 25 DragonPowerPhysicalIncreases your Attack and Defense power
50 18 Lancet PhysicalAbsorbs an enemy's HP and deals small damage
70 14 HighJump PhysicalAttacks random enemies twice, depending on agility
130 35 Gungnir PhysicalMedium damage that ignores the enemy's defense

Armamentalist

Job change conditions

  • Current or previous job must be one of the following:
    • Armamentalist
    • Swordsman
    • Mage
    • RedMage

Growth rate

HP MP Att Def Agi
C A B D D

Learnable skills

SP required MP consumption Skill name Class Effect
10 6 FlameSlash PhysicalMedium damage to an enemy
30 6 MetalSlash None Small damage that ignores the enemy's defense (sure hit)
50 16 Oomph Magic Doubles the attack power of an ally
70 14 LightningSlashPhysicalLarge damage to an enemy
130 25 Gigaslash Physical230 damage to an enemy

Monk

Job change conditions

  • Current or previous job must be one of the following:
    • Monk
    • MartialArtist
    • MonsterMaster
    • Berserker

Growth rate

HP MP Att Def Agi
A E B C C

Learnable skills

SP required MP consumption Skill name Class Effect
5 8 RoundhouseKick PhysicalDamage to all enemies
15 3 Chakra PhysicalRecovers around 100 HP and fully restores the accuracy of an ally
30 15 DoubleUp PhysicalGives yourself the temporary status of “2x” and deals double damage to enemies
50 5 Counter None Gives yourself the temporary status of “AttackReflect”
70 3 DefendingChampionPhysicalGives yourself the temporary status of “GreatResist”
90 12 RazorGale Physical130 damage to all enemies
110 0 Forbearance None Protects all allies
130 7 Reversal None Gives yourself the temporary status of “Resurrect”

Ninja

Job change conditions

  • Current or previous job must be one of the following:
    • Ninja
    • Thief
    • Archer
    • Dragoon

Growth rate

HP MP Att Def Agi
C C C D S

Learnable skills

SP required MP consumption Skill name Class Effect
5 5 FlameBreath Breath 40 damage to all enemies
15 10 BurningBreath Breath Gives all enemies “Paralyze” status
30 7 Dazzle Magic Lowers the accuracy of all enemies
40 7 VenomBreath Breath Gives all enemies “Poison” status
50 6 Acceleratle Magic Increases the Agility of all allies
65 11 PressurePointerPhysicalSmall chance of instantly killing an enemy
80 10 Padfoot None Doubles your agility
110 15 ArmorBreak PhysicalRemoves an enemy's tension and temporary status, and decreases their armor strength to 0. Their armor strength will be restored in the next battle

Geomancer

Job change conditions

  • Current or previous job must be one of the following:
    • Geomancer
    • Merchant
    • Gadabout
    • Shepherd

Growth rate

HP MP Att Def Agi
B C D B B

Learnable skills

SP required MP consumption Skill name Class Effect
5 6 Sandstorm PhysicalLowers the accuracy of all enemies
15 5 WindSickles None 80 damage to an enemy
25 6 Deceleratle Magic Decreases an enemy's agility
40 11 Crackle Magic 80 damage to all enemies
55 4 CockADoodleDooMagic Cures “Sleep” status for all allies
70 5 Backdraft None Gives all allies the temporary status of “BreathReflect”
90 27 Kacrack Magic 160 damage to all enemies
110 15 WeaponBreak PhysicalRemoves an enemy's tension and temporary status, and Decreases their weapon strength to 0. Their weapon strength will be restored in the next battle

Samurai

Job change conditions

  • Current or previous job must be one of the following:
    • Samurai
    • Swordsman
    • Armamentalist
    • Ninja

Growth rate

HP MP Att Def Agi
B D B C B

Learnable skills

SP required MP consumption Skill name Class Effect
5 0 FocusPocus PhysicalRestores your decreased accuracy
15 3 SoberingSlapPhysicalGives an enemy the temporary status of “MotionSeal”
30 5 CopOut None Gives yourself the temporary status of “Parry”
50 0 CoinToss Physical180 damage to all enemies. Consumes 100 G of your own money each time you use it. Damage is decreased if you don't have 100 G
70 4 Shirahadori PhysicalGives yourself the temporary status of “NullPhysical”
100 20 Cut PhysicalGives all enemies the temporary status of “MotionSeal”
140 10 Zantetsuken PhysicalSmall chance of instantly killing an enemy

TimeMage

Job change conditions

  • Current or previous job must be one of the following:
    • TimeMage
    • Troubadour
    • Dancer
    • BlackMage
    • WhiteMage

Growth rate

HP MP Att Def Agi
C A E D B

Learnable skills

SP required MP consumption Skill name Class Effect
10 4 Slow MagicDecreases an enemy's agility
20 4 Haste MagicIncreases an ally's agility
30 14 Comet Magic50 damage to random enemies 2-3 times
50 9 Slowga MagicDecreases agility for all enemies
70 9 HastegaMagicIncreases agility for all allies
110 30 GravityMagicHalves an enemy's HP
150 50 Meteor Magic99 damage to random enemies 4-6 times

RedMage

Job change conditions

  • Current or previous job must be one of the following:
    • RedMage
    • BlackMage
    • WhiteMage
    • TimeMage

Growth rate

HP MP Att Def Agi
B C B C C

Learnable skills

SP required MP consumption Skill name Class Effect
10 5 Cure MagicRestores 60 HP to an ally
20 5 Fire Magic35 damage to an enemy
40 5 Shell MagicGives an ally the temporary status of “MagicResist”
60 11 Fira Magic80 damage to an enemy
80 7 Reflect MagicGives an ally the temporary status of “MagicReflect”
100 18 Cura MagicRestores 180 HP to an ally
120 20 Reraise MagicGives an ally the temporary status of “Resurrect”
150 40 DualcastMagicRandomly deals 180 damage twice in a row to an enemy

BlueMage

Job change conditions

  • Current or previous job must be one of the following:
    • BlueMage
    • Gadabout
    • Troubadour
    • Dancer
    • Geomancer

Growth rate

HP MP Att Def Agi
C B D D A

Learnable skills

SP required MP consumption Skill name Class Effect
11 11 SelfDestructMagicDeals your HP in damage to an enemy, reduces your HP to 0
44 4 Roulette MagicSomeone dies instantly (Magic nulled, MagicReflect nulled)
66 18 ???? MagicDeals your max HP minus your current HP in damage to an enemy
77 34 MightyGuard MagicGives all allies the temporary status of “MagicResist” and increases their defense power
94 24 MP4Graviga MagicEveryone whose MP is a multiple of 4 (not including 0) receives 1/4 their HP (MagicReflect is not possible. The caster is judged by their MP prior to casting. Magic nulled, MagicReflect nulled)
121 36 WhiteWind MagicRestores HP of all allies to the amount of your own HP
155 25 MP5Death MagicInstantly kills everyone whose MP is a multiple of 5 (not including 0)

Summoner

Job change conditions

  • Current or previous job must be one of the following:
    • Summoner
    • DarkMage
    • Devil
    • TimeMage

Growth rate

HP MP Att Def Agi
C S E D C

Learnable skills

SP required MP consumption Skill name Class Effect
5 5 Chocobo Magic30 to 100 damage to an enemy
25 10 Sylph MagicRestores 50 HP to all allies
50 20 Golem MagicGives all allies the temporary status of “AttackResist”
70 30 CarbuncleMagicGives all allies the temporary status of “MagicReflect”
100 40 Phoenix MagicRevives all allies (recovers 1/5 of max HP)
150 50 Bahamut Magic210 damage to all enemies

Healer

Job change conditions

  • Current or previous job must be one of the following:
    • Healer
    • Priest
    • Shepherd
    • WhiteMage
    • LightMage

Growth rate

HP MP Att Def Agi
B B E C C

Learnable skills

SP required MP consumption Skill name Class Effect
5 2 CurePoison None Cure poison for all allies
10 3 CureParalysisNone Cure paralysis for all allies
20 5 DawnChorus Song Cure sleep for all allies
40 7 Regen MagicGives an ally the temporary status of “Regeneration”
70 10 Esuna MagicCures all status ailments for an ally
110 35 Curaga MagicRestores 400 HP to an ally
150 70 Arise MagicRevive an ally (full recovery)

Chemist

Job change conditions

  • Current or previous job must be one of the following:
    • Chemist
    • Merchant
    • Geomancer
    • Healer

Growth rate

HP MP Att Def Agi
C B D C B

Learnable skills

SP required MP consumption Skill name Class Effect
10 5 Potion MagicRestores 80 HP to an ally
25 3 CureBlind MagicCures an ally's accuracy
40 14 DeathPotionMagicSmall chance of instantly killing an enemy
55 10 DragonArmorMagicGives an ally the temporary status of “BreathResist” and increases their defense
75 24 HiPotion MagicRestores 200 HP to an ally
110 50 Ether MagicRestores an ally's MP
145 All Megalixir MagicYour HP and MP become 0, and an ally's HP and MP are fully restored

LightMage

Job change conditions

  • Current or previous job must be one of the following:
    • LightMage
    • WhiteMage
    • Paladin
    • Angel
    • DarkMage
    • Sage

Growth rate

HP MP Att Def Agi
C A D C B

Learnable skills

SP required MP consumption Skill name Class Effect
10 6 Dazzleflash MagicLowers accuracy of all enemies
30 11 BeaconOfWhiteMagicRestores accuracy of all allies
50 14 HealingLight MagicRestores 50–100 HP to all allies
80 16 ConfuseRay MagicGives all enemites the temporary status of “Sleep” or “Confusion”
110 34 JudgementBeamMagic170 damage to all enemies
130 30 RayOfHope Magic1/4 chance to revive all allies to full health
160 46 RayOfDespair Magic90 damage to all enemies + small chance of instant death

Majin

Job change conditions

  • Must have defeated 1000 or more monsters stronger than you.
  • Current or previous job must be one of the following:
    • Majin
    • Warrior
    • Berserker
    • Monk

Growth rate

HP MP Att Def Agi
A D A D C

Learnable skills

SP required MP consumption Skill name Class Effect
20 4 FlyingKnee PhysicalMedium damage to an enemy
50 8 MusterStrengthPhysicalDoubles your attack power
80 15 ArmorBreak PhysicalRemoves an enemy's tension, temporary status, and reduces their armor strength to 0. The strength of their armor will return to normal in the next battle, if there is one.
130 20 FocusStrength PhysicalRaises your tension by two levels. Gives you the temporary status of “2x”
150 30 BigRampage Physical200 damage to all enemies. Gives you the temporary status of “2x”

MushiMaster

Job change conditions

  • Current or previous job must be one of the following:
    • MushiMaster
    • Gadabout
    • Ninja
    • MonsterMaster

Growth rate

HP MP Att Def Agi
B C C B A

Learnable skills

SP required MP consumption Skill name Class Effect
5 3 SpidersSilk BreathGives an enemy the temporary status of “MotionSeal”
15 4 ToxicThread BreathGives an enemy the temporary status of “Poison”
30 16 BugBreath BreathGives all enemies the temporary status of “Posion”, “Paralysis”, or “Sleep”
55 15 DevilsSnare BreathGives an ally the temporary status of “AttackReflect”
80 8 SpidersWeb BreathGives an enemy the temporary status of “AttackSeal”
120 7 PuppetStringBreathManipulates an enemy to attack an enemy

Jobs that require an item

  • Job change items will disappear upon use.

BarrierMage

Job change conditions

  • Requires the GuardianOfTheSpirit item.

Growth rate

HP MP Att Def Agi
C A C A C

Learnable skills

SP required MP consumption Skill name Class Effect
5 10 Kafizzle Magic Gives all enemies the temporary status of “MagicSeal”
10 1 AbsorbMagic Magic Gives you the temporary status of “MagicAbsorbent”
15 6 BanDance Dance Gives an enemy “DanceSeal” status
25 6 MagicBarrierMagic Gives all allies the temporary status of “MagicResist”
40 5 Bounce Magic Gives an ally the temporary status of “MagicReflect”
60 7 Bind Magic Gives an enemy the temporary status of “AttackSeal”
80 25 Meditation Magic Restores 300 HP to yourself
100 15 Seal PhysicalRemoves an enemy's tension, temporary status, and reduces their weapon and armor strength to 0. The strength of their weapon and armor will return to normal in the next battle, if there is one.

Vampire

Job change conditions

  • Requires the CountsBlood item.

Growth rate

HP MP Att Def Agi
C B B D A

Learnable skills

SP required MP consumption Skill name Class Effect
10 12 SuckBlood Magic Absorbs an enemy's HP. Damage is equal to (your max HP minus your current HP) divided by 2
20 3 Osmose Magic Absorbs 1/6 of an enemy's MP
30 6 Clang Magic Gives you the temporary status of “NullMagic”
60 9 Oath None Halves your own defense power and doubles your own attack power
90 9 SweetBreathBreathGives all enemies “Sleep” status
130 37 GigaDrain Magic Absorbs half of an enemy's HP (up to 300 HP)

Assassin

Job change conditions

  • Requires the DarkRosary item.

Growth rate

HP MP Att Def Agi
C D A E A

Learnable skills

SP required MP consumption Skill name Class Effect
15 7 Confuse Magic Gives an enemy “Confuse” status
30 6 Silence Magic Gives an enemy “MagicSeal” status
55 10 Padfoot PhysicalDoubles your agility
80 4 PoisonAttack PhysicalMedium damage + small chance of inflicting “Poison” status
100 8 ParalysisAttackPhysicalMedium damage + small chance of inflicting “Paralysis” status
120 42 Doom Magic An enemy's HP becomes near-death + gives them “Poison” status
150 24 DeadlyFist PhysicalLarge damage + small chance of instant death

Mime

Job change conditions

  • Requires the HeartOfFloatOCopier item.

Growth rate

HP MP Att Def Agi
C C C C C

Learnable skills

SP required MP consumption Skill name Class Effect
10 5 DanceMime None Gives you the temporary status of “DanceReflect”
20 5 BreathMimeNone Gives you the temporary status of “BreathReflect”
40 5 MagicMime None Gives you the temporary status of “MagicReflect”
60 5 AttackMimeNone Gives you the temporary status of “AttackReflect”
100 50 Morph MagicUntil the quest is over, you will adopt the same stats and job as the specified enemy. *You cannot become a high-stat boss or anything like that

Gambler

Job change conditions

  • Must have won 10 or more casino games (other than slots).
  • Requires the GamblingHeart item.

Growth rate

HP MP Att Def Agi
C A C E A

Learnable skills

SP required MP consumption Skill name Class Effect
10 7 HeavenSlotNone If you get 3 matching symbols, you will get either A) instant death for all enemies, B) HP recovery for all allies, or C) large damage to all allies. If non-matching, small damage to all enemies.
30 14 ViperDartsPhysicalSmall chance of giving an enemy instant death
60 6 DevilsDiceMagic The higher the numbers on the 3 dice, the greater the damage. You also take damage for the number on the reverse side of the dice
80 4 Roulette Magic Someone recieves instant death. (Magic nulled, MagicReflect nulled)
140 36 FixedDice Magic Damage equal to the numbers on the 3 dice

Sage

Job change conditions

  • Requires the WordsOfWisdom item (not required for Gadabout).

Growth rate

HP MP Att Def Agi
C A E D D

Learnable skills

SP required MP consumption Skill name Class Effect
5 6 MagicBarrierMagicGives all allies the temporary status of “MagicResist”
15 12 Boom Magic70 damage to all enemies
30 7 Insulatle MagicGives all allies the temporary status of “BreathResist”
70 25 Multiheal MagicRestores 120 HP to all allies
100 16 Oomph MagicDoubles the attack power of an ally
130 34 Kaboom Magic160 damage to all enemies
160 80 Kazing MagicRevives a fallen ally (full recovery)

Hero

Job change conditions

  • Must have won 5 or more SealBattles.
  • Requires the ProofOfAHero item.

Growth rate

HP MP Att Def Agi
A D B B D

Learnable skills

SP required MP consumption Skill name Class Effect
10 0 WhippingBoyPhysicalProtects an ally. Gives the temporary status “Cover”
30 15 Zapple Magic 110 damage to an enemy
60 25 Meditation None Restores 300 HP to yourself
90 40 Kazap Magic 180 damage to all enemies
120 6 Clang Magic Gives you the temporary status of “NullMagic”
150 80 Omniheal Magic Restores 999 HP to all allies
180 30 Kazapple Magic Reduces MP of all allies by 15 and deals around 100 damage to an enemy. The more allies, the more damage.

Archfiend

Job change conditions

  • Must have released the seal 1 or more times.
  • Requires the FalseIdol item.

Growth rate

HP MP Att Def Agi
B A C B B

Learnable skills

SP required MP consumption Skill name Class Effect
10 4 CopOut None Gives yourself the temporary status of “Parry”
30 30 DisruptiveWaveNone Removes all increases/decreases to everyone's accuracy, attack, defense, and agility
60 14 Whack Magic Small chance of instantly killing an enemy
90 40 Scorch Breath180 damage to all enemies
120 25 Meditation None Restores 300 HP to yourself
150 6 Clang Magic Gives you the temporary status of “NullMagic”
180 70 LightningStormMagic 150 damage + paralysis to all enemies

Slime

Job change conditions

  • Requires the HeartOfSlime item.

Growth rate

HP MP Att Def Agi
C B D C B

Learnable skills

SP required MP consumption Skill name Class Effect
3 5 Sizz Magic 25 damage to all enemies
7 7 KabuffMagic Increase defense of all allies
11 3 Heal Magic Restores 30 HP to an ally
16 7 Kasap Magic Lowers defense of all enemies
28 10 FuddleMagic Gives all enemies “Confusion” status
50 20 Zing Magic 50% chance of reviving a dead ally (restores 50% of their max HP)
99 40 ScorchBreath180 damage to all enemies

LiquidMetalSlime

Job change conditions

  • Requires the HeartOfLiquidMetal item.

Growth rate

HP MP Att Def Agi
E S E S S

Learnable skills

SP required MP consumption Skill name Class Effect
25 8 Frizzle Magic70 damage to an enemy
50 11 Sizzle Magic60 damage to all enemies
99 All MagicBurstMagicDeals damage equalling double your MP to all enemies

Dragon

Job change conditions

  • Requires the HeartOfDragon item.

Growth rate

HP MP Att Def Agi
S E A S E

Learnable skills

SP required MP consumption Skill name Class Effect
10 1 CoolBreath Breath20 damage to all enemies
30 6 ChillyBreath Breath55 damage to all enemies
60 14 FreezingBlizzardBreath115 damage to all enemies
90 9 BurningBreath BreathGives “Paralysis” to all enemies
120 34 CccoldBreath Breath195 damage to all enemies

Chocobo

Job change conditions

  • Requires the GysahlGreens item.

Growth rate

HP MP Att Def Agi
S E C D A

Learnable skills

SP required MP consumption Skill name Class Effect
20 4 ChocoboKickPhysicalMedium damage to an enemy
40 5 ChocoGuard None Increases your defense
60 8 ChocoAttackPhysicalLarge damage to an enemy, dependent on your defense power. Does some damage to yourself.
80 14 ChocoBall Magic 160 damage to all enemies
100 7 ChocoCure Magic Restores 150 HP to an ally
120 15 ChocobuckleMagic Large damage to an enemy, dependent on your agility. Ignores enemy's defense.

Moogle

Job change conditions

  • Requires the KupoNut item.

Growth rate

HP MP Att Def Agi
C B D B B

Learnable skills

SP required MP consumption Skill name Class Effect
10 5 Chant None Restores an ally's accuracy
30 8 Stop Magic Gives an enemy the temporary status of “MotionSeal”
50 7 WoollyBlanket None Increases your defense and gives you the temporary status of “BreathResist”
70 3 DrainMagicDanceDance Absorbs an enemy's MP
90 30 FrogSong Song Decreases an enemy's attack and defense power
120 7 Regen Magic Gives an ally the temporary status of “Regeneration”
150 40 UltimaCharge Physical300 damage to an enemy

Soldier

Job change conditions

  • Must be male.
  • Requires the JenovaCell item.

Growth rate

HP MP Att Def Agi
S E S B B

Learnable skills

SP required MP consumption Skill name Class Effect
20 5 Braver PhysicalMedium damage to an enemy
50 9 CrossSlash PhysicalLarge damage to an enemy. Does some damage to yourself.
80 20 Meteorain PhysicalLarge damage to an enemy. Decreases your own attack power.
120 36 ClimhazzardPhysicalDeals anywhere from the enemy's current HP to their max HP in damage* (maximum of 400 damage).
160 40 Omnislash PhysicalAttacks random enemy's 4 times

*In other words, if the enemy has less then half their HP remaining, this will finish them off.

FallenAngel

Job change conditions

  • Must be female.
  • Requires the JenovaCell item.

Growth rate

HP MP Att Def Agi
C A B D C

Learnable skills

SP required MP consumption Skill name Class Effect
40 56 Bioga Magic 120 damage + “Poison” to all enemies
80 66 AngelOfDarknessMagic 70 damage + “Sleep” to all enemies
120 66 ShadowFlare Magic 300 damage to an enemy + lowers their accuracy
160 44 HeartlessAngel Magic Reduces an enemy's HP to 1
200 46 Octaslash PhysicalMedium damage to all enemies

GunMage

Job change conditions

  • Requires the MagicGun item.

Growth rate

HP MP Att Def Agi
C B A E B

Learnable skills

SP required MP consumption Skill name Class Effect
5 4 WarningShot PhysicalGives an enemy the temporary status of “MotionSeal”
15 7 Snipe PhysicalSmall damage to an enemy that ignores defense
30 0 HawkEye None Restores your own accuracy
60 12 AimForJoints PhysicalSmall damage to an enemy that ignores defense. Small chance of “MotionSeal”
90 34 Claymore Physical180 damage to all enemies
130 44 LashingsOfLashingsPhysicalDeals small damage 3–4 times on random enemies, ignoring defense

Faerie

Job change conditions

  • Requires the FaerieFlute item.

Growth rate

HP MP Att Def Agi
C A D C A

Learnable skills

SP required MP consumption Skill name Class Effect
5 0 Blindfold None Lowers someone's accuracy
10 4 CherubsArrow PhysicalAbsorbs an enemy's MP
20 0 Gobstopper None Gives someone the temporary status of “MagicSeal”
35 0 Provoke None Tension rises for everyone except yourself
50 8 NonsenseArrowPhysicalMedium damage to all enemies, dependant on your agility
65 0 Tease None Raises an enemy's tension
80 0 Metronome ???? Triggers a random skill

Minidemon

Job change conditions

  • Requires the DevilsTail item.

Growth rate

HP MP Att Def Agi
C A D B B

Learnable skills

SP required MP consumption Skill name Class Effect
6 5 Bang Magic25 damage to all enemies
16 1 AbsorbMagicMagicGives you the temporary status of “MagicAbsorbent”
36 12 Boom Magic70 damage to all enemies
46 10 HocusPocus MagicCauses something to happen
66 34 Kaboom Magic160 damage to all enemies
96 0 DevilsTail ???? Triggers a random skill

Elf

Job change conditions

  • Requires the ElfinElixer item.

Growth rate

HP MP Att Def Agi
B B C B B

Learnable skills

SP required MP consumption Skill name Class Effect
10 3 Heal Magic Restores 30 HP to an ally
20 6 FlashArrow PhysicalMedium damage to an enemy + decreases their accuracy
40 10 Midheal Magic Restores 90 HP to an ally
60 20 SandmansArrowPhysicalMedium damage to an enemy + puts them to sleep
80 20 Zing Magic 50% chance of reviving an ally (restores 50% of their HP)
100 4 CherubsArrow PhysicalAbsorbs an enemy's MP
120 33 Oomph Magic Increases attack power of all allies

DarkElf

Job change conditions

  • Requires the ForbiddenFruit item.

Growth rate

HP MP Att Def Agi
C S C D B

Learnable skills

SP required MP consumption Skill name Class Effect
20 26 LifeShaverMagicHigh chance of inflicting “NearDeath” on an enemy
50 9 Trance None Gives you the temporary statuses of “Confusion” and “MagicAbsorbent”, and doubles your attack power and agility
80 16 Curse MagicGives all enemies the temporary status of either “MagicSeal”, “DanceSeal”, or “MotionSeal”
110 6 MPBuster MagicDecreases an enemy's MP
140 33 Awaken None Raises your tension by two levels. Gives you the temporary status of “2x”
160 66 Halation MagicModerate chance of inflicting “NearDeath” on all enemies

Jobs that can summon monsters

Skills (other than @Call)

  • Skills cannot be used unless a monster has been summoned to the field.
  • However, if a fellow player has a job that can take the place of the monster, skills can be used (but not if they only have the job icon due to cosplay, etc.).

@Call restrictions

  • Only one monster of the same type can be called to the field.
  • If there are 2 or more players of the same job who summon a monster, they will share that single monster (regardless of if they're an ally or an enemy).

Only one monster type per player can be summoned

  • If your current and previous job can summon monsters, you will only be able to summon monsters from your previous job.

Example:
Current job: SlimeRider. Previous job: BeastMaster.
In this case, you cannot summon the slime-type monsters of your current job. Only beasts-type monsters can be summoned.

Other

  • The summoned monster will not disappear even if the player who summoned it is defeated.
  • Regarding summoned metal-type slimes, not all of them will have the high resistance that metal slimes typically have.
  • The combined stats may exceed your maximum stats.
  • When combined with the player, both are strengthened.

SlimeRider

Job change conditions

  • Requires the SlimeEarrings item.

Growth rate

HP MP Att Def Agi
B C D E B

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call NoneSummons a slime-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway NoneRemoves the summoned slime-type monster from battle
12 0 OrderAttack NoneThe summoned slime-type monster or participant with the Slime job attacks the enemy
30 30 OrderKnockoutNoneThe summoned slime-type monster or participant with the Slime job attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense NoneThe summoned slime-type monster or participant with the Slime job is given the temporary status of “Resist”
150 100 Combine NoneCombine with the summoned slime-type monster or participant with the Slime job

DragonRider

Job change conditions

  • Requires the DragonWhisker item.

Growth rate

HP MP Att Def Agi
A D B B D

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call NoneSummons a dragon-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway NoneRemoves the summoned dragon-type monster from battle
12 0 OrderAttack NoneThe summoned dragon-type monster or participant with the Dragon job attacks the enemy
30 30 OrderKnockoutNoneThe summoned dragon-type monster or participant with the Dragon job attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense NoneThe summoned dragon-type monster or participant with the Dragon job is given the temporary status of “Resist”
150 100 Combine NoneCombine with the summoned dragon-type monster or participant with the Dragon job

Necromancer

Job change conditions

  • Requires the ForbiddenBook item.

Growth rate

HP MP Att Def Agi
C A D E B

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call NoneSummons a zombie-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway NoneRemoves the summoned zombie-type monster from battle
12 0 OrderAttack NoneThe summoned zombie-type monster or participant with the Necromancer job attacks the enemy
30 30 OrderKnockoutNoneThe summoned zombie-type monster or participant with the Necromancer job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense NoneThe summoned zombie-type monster or participant with the Necromancer job is given the temporary status of “Resist”
150 42 Requiem SongA cooperative skill between you and the summoned zombie-type monster or participant with the Necromancer job. Powers everyone up and brings them back to life.

BatMaster

Job change conditions

  • Requires the WingOfBat item.

Growth rate

HP MP Att Def Agi
B B C E A

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call None Summons a bat-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway None Removes the summoned bat-type monster from battle
12 0 OrderAttack None The summoned bat-type monster or participant with the Minidemon job attacks the enemy
30 30 OrderKnockoutNone The summoned bat-type monster or participant with the Minidemon job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense None The summoned bat-type monster or participant with the Minidemon job is given the temporary status of “Resist”
150 37 BloodRayne MagicA cooperative skill between you and the summoned bat-type monster or participant with the Minidemon job. 100 damage to all enemies. Restores 100 HP to all allies.

MushroomMaster

Job change conditions

  • Requires the MagicMushroom item.

Growth rate

HP MP Att Def Agi
B C C C C

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call NoneSummons a mushroom-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway NoneRemoves the summoned mushroom-type monster from battle
12 0 OrderAttack NoneThe summoned mushroom-type monster or participant with the MushroomMaster job attacks the enemy
30 30 OrderKnockoutNoneThe summoned mushroom-type monster or participant with the MushroomMaster job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense NoneThe summoned mushroom-type monster or participant with the MushroomMaster job is given the temporary status of “Resist”
150 100 Combine NoneCombine with the summoned mushroom-type monster or participant with the MushroomMaster job

GhostMaster

Job change conditions

  • Requires the InvisibilityCloak item.

Growth rate

HP MP Att Def Agi
C B D C A

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call NoneSummons a ghost-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway NoneRemoves the summoned ghost-type monster from battle
12 0 OrderAttack NoneThe summoned ghost-type monster or participant with the GhostMaster job attacks the enemy
30 30 OrderKnockoutNoneThe summoned ghost-type monster or participant with the GhostMaster job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense NoneThe summoned ghost-type monster or participant with the GhostMaster job is given the temporary status of “Resist”
150 100 Combine NoneCombine with the summoned ghost-type monster or participant with the GhostMaster job

BeastMaster

Job change conditions

  • Requires the BloodOfBeast item.

Growth rate

HP MP Att Def Agi
A D B C B

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call None Summons a beast-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway None Removes the summoned beast-type monster from battle
12 0 OrderAttack None The summoned beast-type monster or participant with the Moogle job attacks the enemy
30 30 OrderKnockoutNone The summoned beast-type monster or participant with the Moogle job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense None The summoned beast-type monster or participant with the Moogle job is given the temporary status of “Resist”
150 40 RagingBeast PhysicalA cooperative skill between you and the summoned beast-type monster or participant with the Moogle job. Attacks enemies randomly 3-4 times with damage dependent on agility.

SkullMaster

Job change conditions

  • Requires the CorpseBone item.

Growth rate

HP MP Att Def Agi
B C C B C

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call NoneSummons a skeleton-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway NoneRemoves the summoned skeleton-type monster from battle
12 0 OrderAttack NoneThe summoned skeleton-type monster or participant with the SkullMaster job attacks the enemy
30 30 OrderKnockoutNoneThe summoned skeleton-type monster or participant with the SkullMaster job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense NoneThe summoned skeleton-type monster or participant with the SkullMaster job is given the temporary status of “Resist”
150 50 Karma NoneA cooperative skill between you and the summoned skeleton-type monster or participant with the SkullMaster job. 100 damage to all enemies. Damage increases depending on the number of allies in coffins.

BubbleMaster

Job change conditions

  • Requires the StrangeLiquid item.

Growth rate

HP MP Att Def Agi
B B D D C

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call None Summons a bubble-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway None Removes the summoned bubble-type monster from battle
12 0 OrderAttack None The summoned bubble-type monster or participant with the LiquidMetalSlime job attacks the enemy
30 30 OrderKnockoutNone The summoned bubble-type monster or participant with the LiquidMetalSlime job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense None The summoned bubble-type monster or participant with the LiquidMetalSlime job is given the temporary status of “Resist”
150 40 BubbleBomb BreathA cooperative skill between you and the summoned bubble-type monster or participant with the LiquidMetalSlime job. 150 damage to all enemies. Medium chance of giving an enemy the temporary status of “2x”.

PipFighter

Job change conditions

  • Requires the SwordHero item.

Growth rate

HP MP Att Def Agi
A D B C C

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call None Summons a pip-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway None Removes the summoned pip-type monster from battle
12 0 OrderAttack None The summoned pip-type monster or participant with the PipFighter job attacks the enemy
30 30 OrderKnockoutNone The summoned pip-type monster or participant with the PipFighter job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense None The summoned pip-type monster or participant with the PipFighter job is given the temporary status of “Resist”
150 50 Omniheal MagicA cooperative skill between you and the summoned pip-type monster or participant with the PipFighter job. Restores 999 HP to all allies.

Conkuistador

Job change conditions

  • Requires the SwordHero2 item.

Growth rate

HP MP Att Def Agi
A D B C C

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call None Summons a conk-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway None Removes the summoned conk-type monster from battle
12 0 OrderAttack None The summoned conk-type monster or participant with the Conkuistador job attacks the enemy
30 30 OrderKnockoutNone The summoned conk-type monster or participant with the Conkuistador job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense None The summoned conk-type monster or participant with the Conkuistador job is given the temporary status of “Resist”
150 20 Kazapple MagicA cooperative skill between you and the summoned conk-type monster or participant with the Conkuistador job. Reduces MP of all allies by 15 and deals around 100 damage to an enemy. The more allies, the more damage.

ChocoboRider

Job change conditions

  • Requires the WingOfChocobo item.

Growth rate

HP MP Att Def Agi
A C D C D

Learnable skills

SP required MP consumption Skill name Class Effect
10 30 Call NoneSummons a chocobo-type monster to join the party. Its strength varies depending on the level of the player who summoned it.
11 0 RunAway NoneRemoves the summoned chocobo-type monster from battle
12 0 OrderAttack NoneThe summoned chocobo-type monster or participant with the Chocobo job attacks the enemy
30 30 OrderKnockoutNoneThe summoned chocobo-type monster or participant with the Chocobo job special attacks the enemy. Randomly selects from 3 special moves.
100 10 OrderDefense NoneThe summoned chocobo-type monster or participant with the Chocobo job is given the temporary status of “Resist”
150 100 Combine NoneCombine with the summoned chocobo-type monster or participant with the Chocobo job

Special jobs

Arithmetician

  • Unlike other jobs, it uses combinations of 2 skills. If only one is used or the order of use is wrong, the encantation will fail and nothing will happen besides MP being consumed.
  • Usage example: @MP5 @xFlare (260 damage to all enemies and allies whose MP is a multiple of 5).
  • “@MP(number)” occurs to all enemies and allies whose MP is a multiple of the number in “@MP(number)”.
  • The caster themselves is judged by their MP prior to consuming magic.

Job change conditions

  • Requires the ScholarsSpecs item.

Growth rate

HP MP Att Def Agi
C S E C C

Learnable skills

SP required MP consumption Skill name Class Effect
0 15 MP5 NoneApplies to all participants whose MP is a multiple of 5
20 0 xFlare None260 damage
40 0 xReflectNoneGives the temporary status of “MagicReflect”
70 0 xCuraga NoneRestores 400 HP
100 14 MP4 NoneApplies to all participants whose MP is a multiple of 4
120 0 xArise NoneRevive (full recovery)
150 13 MP3 NoneApplies to all participants whose MP is a multiple of 3
180 0 xDeath NoneInstant death

OnionKnight

  • With initial growth rates of 0, it's the weakest job. However, the higher the SP, the higher the growth rates, and they can go well beyond any other job.

Job change conditions

  • ?????? 300 or more SP

Growth rate

HP MP Att Def Agi
F F F F F

Learnable skills

SP required MP consumption Skill name Class Effect
100 10 Ribbon None Heal an allies status ailments
200 20 OnionShieldPhysicalRaises your defense power, gives you the temporary state of “AttackResist”
300 30 OnionSword PhysicalLarge damage to an enemy

CelestialDragon

  • A job with 3 powers: Celestial, Dragon, and Human.

Job change conditions

  • Make the “IWantToBeACelestialDragon” wish in The Heavens

Growth rate

HP MP Att Def Agi
B A C D C

Learnable skills

SP required MP consumption Skill name Class Effect
50 25 Meditation None Restores 300 HP to yourself
100 25 DragonPowerPhysicalIncreases your Attack and Defense power
150 40 Kazap Magic 180 damage to all enemies
200 27 AngelSong Song 1/3 chance of reviving all allies (recovers half of max HP)

Freelancer

  • All skills can be used, with restrictions.
  • The skills that can be used depend on the sum of your attack, defense, and agility.

Job change conditions

  • ?????? Master all jobs besides Freelancer

Growth rate

HP MP Att Def Agi
A A B B B
jobs_detailed.txt · Last modified: 2023/08/16 00:28 by anonwaha