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Table of Contents
Toth Tower
Toth Tower 1st floor
Dungeon data
Turn limit: 30
Minor enemies / boss data
The minor enemies are from Haunted Castle, Secace Seacove, and Hell Beach. The bosses are WallopScallop and DevilScallop from Secace Seacove.
Maps
Legend
●: Player starting point □: Path ■: Wall ◎: Boss (will appear as □) 凸: Stairs
Pattern 1
■■■■■ ■凸◎□■ ■◎■□■ ■□□□■ ■■■□■ ■●□□■ ■■■■■
Pattern 2
■■■■■ ■凸◎□■ ■◎■□■ ■□■□■ ■□■□■ ■□●□■ ■■■■■
Pattern 3
■■■■■ ■凸◎□■ ■■■□■ ■□□□■ ■□■■■ ■□□●■ ■■■■■
Map strategy
Almost all patterns consists of a single path. Don't dillydally. The boss is weak, so you shouldn't have a hard time.
And it's in this fashion that players who easily complete the 1st floor will have their hopes raised, and then immediately destroyed. I see.
Toth Tower 2nd floor
Dungeon data
Turn limit: 40
Minor enemies / boss data
The minor enemies are from Seaside Cave, Hell Beach, and Magician's Tower. The boss is the Golem from Hell Beach.
Maps
Legend
●: Player starting point □: Path ■: Wall !: Trap (30 damage + drop down to the lower level when stepped on) (will appear as □) ◎: Boss (will appear as □) 凸: Stairs
Pattern 1
■■■■■ ■●□□■ ■□■□■ ■□□□■ ■□■!■ ■□◎凸■ ■■■■■
Pattern 2
■■■■■ ■●□□■ ■□■□■ ■□□□■ ■!■□■ ■凸◎□■ ■■■■■
Pattern 3
■■■■■ ■●□□■ ■■■□■ ■□□□■ ■□■!■ ■□◎凸■ ■■■■■
Pattern 4
■■■■■ ■●□□■ ■■■□■ ■□□□■ ■!■□■ ■凸◎□■ ■■■■■
Map strategy
Most of the difficulty of this dungeon is due to this floor. Pitfall traps are present, and if you step on a trap, you will take damage and drop down to the floor below. It's a real pain in the ass.
Furthermore, if you fall down a floor and head back up, the pattern of the map will have changed, so memorization may not work here. You should avoid stepping on this trap at all costs.
As you can see from the maps, the rule is that the trap is always directly north of the stairs. However, the stairs are 2 tiles beyond the tile in front of the trap, so under normal circumstances you won't be able to see them (Thiefs can easily see them however). In short, it's a game of luck.
Toth Tower 3rd floor
Dungeon data
Turn limit: 50
Minor enemies / boss data
The minor enemies are from Hell Beach, Magician's Tower, and Wild Hunting Trail. As with the 2nd floor, the boss is a Golem.
Maps
Legend
*The starting point is in the same position as the stairs on the floor below. □: Path ■: Wall : ...? !: Trap (will appear as ) ◎: Boss 凸: Stairs
Pattern 1
■■■■■ ■■凸■■ ■□◎□■ ■ ! ■ ■□□□■ ■□□□■ ■■■■■
Map strategy
A single map. A mysterious void appears. There will be some people who go down the middle, like in Dragon Quest V's Tower of God. However, the correct answer is to go along the edges.
If you get through here, you'll be in the clear and be able to face the treasure. Never give up, even if Gigantes shows up.
Toth Tower 4th floor
Dungeon data
Turn limit: 50
Minor enemies / boss data
The same minor enemies as Seaside Cave, Hell Beach, Magician's Tower, and Wild Hunting Trail.
Maps
Legend
●: Player starting point □: Path ■: Wall !: Trap (will appear as □) 宝: Treasure chest
Pattern 1
■■■■■ ■■●■■ ■□□□■ ■□□□■ ■!宝!■ ■宝□宝■ ■■■■■
Pattern 2
■■■■■ ■■●■■ ■□□□■ ■□□□■ ■□宝□■ ■宝!宝■ ■■■■■
Pattern 3
■■■■■ ■■●■■ ■□□□■ ■□!□■ ■□宝□■ ■宝□宝■ ■■■■■
Map strategy
More traps!? A mysterious void appears. This floor contains a treasure trove you'll want to plunge into. The most shocking thing is that there is absolutely no way to predict the location of the traps. A game of luck to the very end.
The best way to collect all the treasure chests with the highest probability is to flank from the left or right. If you can confirm that you're not on pattern 1, all of the treasure chests can be collected without stepping on the trap tile positions of the other patterns. If you fall, don't beat yourself up about it.