stat_increases_decreases
Table of Contents
Stat increases/decreases
- The effects last until the end of the battle.
- It returns to normal after the battle ends.
- The effect increases/decreases more with every repeated occurrence.
- Increases are limited to 2x the character's stat (e.g. if their defense is 100, it can only be raised to a maximum of 200).
- Decreases are limited to 30% of the character's stat (e.g. if their defense is 100, it can only be reduced to a minimum of 30).
Decrease accuracy
- Example: Merchant's skill
@Sandstorm
Restore accuracy
- Example: MartialArtist's
@FocusPocus
Increase attack
- Example: Sage's magic
@Oomph
Increase defense
- Example: Priest's magic
@Buff
Decrease defense
- Example: Wizard's magic
@Sap
Increase agility
- Example: Thief's magic
@Accelerate
Restore accuracy, attack, defense, and agility to original values
- Example: Archfiend's skill
@DisruptiveWave
stat_increases_decreases.txt · Last modified: by anonwaha
